I guess those dots really highlight all the mistakes
Mixamos autoriggin is black magic. Work's every time, even with a bit shittier topology. How? #gamedev
There should be some kind of texture maker app for smartphones. There is plenty of working 3d modeling apps already so performance shouldn't really be a problem.
I wouldn't ever want to model on a phone, but making textures/materials would be great for bus rides etc. #3dmodeling
#gameidea : Stealth game, in which you are totaly unqualified worker in a factory, or where ever, and you are trying to hide it
I actually got bunch of shit wrong. Naming layers and material library, it's all there!
I blame the lack of tutorials. Maybe I should make one later myself
I think I *really* like @godotengine, now that I've had a chance to really dig in. I could see myself using it for more projects.
It has some areas that are a bit weak that I lean into on other engines, though. I like that there's a community of folks working on those (I don't have the time to build the skills to do that, right now).
Of note: The UI system, especially the vbox/hbox stuff works well, but if you need to tweak them, it can be less than intuitive. I'm also missing rapid dev tools like a polymodeler (the existing tool is powerful, but meets a different functional need) and vfx/shader graph type of stuff.
I'm still super new, so it's possible that I've just missed something in these, but that's my experience so far.
gamedev hobbyist and such 🇫🇮
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