I always hate my topology and my lack of skills while in "vertice select", but when I switch to "edge select" i'm always like "this looks so damn smooth i'm a fucking master at this shit!!"

Mixamos autoriggin is black magic. Work's every time, even with a bit shittier topology. How?

some dumb blender guru drama, slurs 

I visited twitter. Just read some long-ass thread about Blender guru being literal nazi for joking about f-slur

Ok. Maybe it's time to delete my twitter account

There should be some kind of texture maker app for smartphones. There is plenty of working 3d modeling apps already so performance shouldn't really be a problem.

I wouldn't ever want to model on a phone, but making textures/materials would be great for bus rides etc.

: Stealth game, in which you are totaly unqualified worker in a factory, or where ever, and you are trying to hide it

I hate it's name, but "Twidere" is so far the best app for mastodon, in my experience.

Game idea: You and your friend are playing as wrestlers against each other, but it's a co-op game and you two are trying coordinate a good fight for the audience.

You know, like real wrestling.

I actually got bunch of shit wrong. Naming layers and material library, it's all there!

I blame the lack of tutorials. Maybe I should make one later myself

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I think I *really* like @godotengine, now that I've had a chance to really dig in. I could see myself using it for more projects.

It has some areas that are a bit weak that I lean into on other engines, though. I like that there's a community of folks working on those (I don't have the time to build the skills to do that, right now).

Of note: The UI system, especially the vbox/hbox stuff works well, but if you need to tweak them, it can be less than intuitive. I'm also missing rapid dev tools like a polymodeler (the existing tool is powerful, but meets a different functional need) and vfx/shader graph type of stuff.

I'm still super new, so it's possible that I've just missed something in these, but that's my experience so far.

#GameDev #Godot

Found a little chunk of time today to cross something off my todo list that's been there since before #HiveTime shipped #screenshotsaturday #indiedev #gamedev

I joined pixelfed. Such a shame that there isn't good android app for it yet

I just saw someone make a toot with cw for money and exercise. Judging by their profile, they were serious. Not complaining, I just find it fascinating

Some stuff I would like them to add

- Material library. At the moment, materials you made are unique to the project file which they were made in. So you either have to make your materials always from scratch, or make a project file that you can use as your own library

- Better support for graphics tablets. Painting works fine, but using the UI wth a tablet is a bit buggy

- All the node shortcuts from blender, since armorpaints node setup is already almost a perfect copy of it

- Layer names

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Armorpaint was well worthy of it's 20€ price tag, but clearly it still need a lot of development.

Painting your textures with it is fastly better than doing it in blender, but still, there is a lot of bugs and missing features.

Why is porch pirating such a common thing in America, why would anyone allow that their package is being left at their porch? Don't they have post offices or package stations in there?

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