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blogs.unity3d.com/2019/04/16/i

This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

@Tak I can't begin to tell you how important your crew's work has been to us. We are a full blown linux unity3d gamedev studio. The past year, the Linux editor beta has seen profound progress (we know, we've been using it.) I never hesitate to evangelize the linux beta (preview!!!! ZOMG!!!) and I'm starting to sound like the Unity3d linux equivalent of a crossfit guy.

@stuarttempleton @Tak Hi there! I maintain a list of games developed on Linux - if there's anything you've worked on/are working on that should be on there, but isn't, let me know! docs.google.com/spreadsheets/d

@Tak Wow! I think Steve Ballmer said people who support Linux are a bunch of communist pirates, but I'm glad you're helping keep the OSS dream alive!

@Tak
Thank you so much for this.

Now that Unity is on Linux my next laptop is gonna be so much better.

@Tak I gotta confess that I didn't know that wasn't out yet. Not even a Linux user, but kudos to you for keeping on going, Tak!

@Tak Congrats to you and everybody else who contributed to this <3

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