I'm preparing a mini-project for a student class. The idea: show them how to make 1 shader which can be used to make all of the effects you see in the video (fire, smoke, trail, waterfall, ad sign, barrier, ...).
WIP Thread: realtimevfx.com/t/simon-trumpl

The main features of the shader are 2 textures (1 structure, 1 mask), uv distortion (via an extra normal map), alpha erosion and color lut. It tried to keep the shader as simple as possible but still offer a lot of flexibilty.


@simonschreibt Premultiplied alpha blending right? Right? :-)

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