So much stuff still to do and I wish I was better in 3D modelling in general dammit. https://mastodon.gamedev.place/media/ryEXNLWQetIX1-hfQuE
nevermind I'm a moron, addition ain't that fun for me. Took me some time to comprehend.
When #Godot RC's basically kill your game and you don't know why with the error 'Parser Error: Member 'name' already exists as a class property.'. It didn't whine about this in all the alpha's and beta's. No idea how to fix it atm. https://mastodon.gamedev.place/media/bWDMLVhBFI4JyvjOIms
For the modelers being active here, are you using PureRef? Came across it and might be worth to check out for collecting/using ref pictures. https://www.pureref.com/
Happy how my website/portfolio is coming along (despite stuff being broken atm due to porting/rewriting) , it was a static website before, but thanks to @Valkrysa I came across Ghost which basically made this whole process a breeze! I'm very happy that in the end I don't have to write whole contents in HTML anymore and shifting around 'blocks' is easy due to Handlebars.
Currently creating a survey which might or might not impact the development of my horror project/game a lot dependings on the results. I personally think that it's important to consider someone elses opinions so you can make everything you make better. Currently using #LimeSurvey for it.
@Valkrysa Funny sidenote, discovered Ghost through you and like it over wordpress due to the no hassle/bs theme development stuff. Thanks.
Trying to help Debugging @godotengine 3.0. The coffeeshop happens to have a manual ... https://twitter.com/StateOffGames/status/950482373610635265
Looks like I might have the opportunity to work full time on #GodotEngine in the near future! https://godotengine.org/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time
As an energy engineer it's a bit of a career change (albeit easily reversible, lots of similarities), but well, a $dayjob in #FOSS and in such a great #gamedev project doesn't come around every day :)
Made some more progress on the menu. Mixed feelings about the style of the menu buttons currently. #Godot #Gamedev https://mastodon.gamedev.place/media/OQ15O-z3N8kguhV7drs
Concept main menu with a temporary background yanked from google which will be replaced with real time sections of levels later on and such. I kinda like where this is going towards #Godot #Gamedev
Just for reference, posting the initial set up of it currently. Couldn't add it to previous toot. https://mastodon.gamedev.place/media/WIhTCco9dWO2TYrTcRc
I love writing scripts so I can be even more lazy. Easy infinite scrolling background generates the panels it needed to fill the screen (and some more to make it seamless) and keeps reusing it's panels. Will possibly create a gist of it once I have added some features and cleaned up the code. Stuttering is caused by encoding and my sloppy recording. #Godot. https://mastodon.gamedev.place/media/H9Yk4DpzIXaaYGCwO_4
Happy for my fav band to get their stuff used in the new trailer for Paladins. Can't tell the same for the game itself, since they basically thought it was a nice idea to take over the whole lootbox mechanism stuff Star Wars Battlefront 2 got a lot of heat from, making it overly pay-to-win in casual play (Ranked has every card set to a specific level). https://www.youtube.com/watch?v=g4WHiMVq1-8
Just a random Computer Science student who is into game development. Horror (game) enthusiast. Loves to experiment with #GodotEngine lately. Also Lazy.
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