A look back on the accomplishments of the last year; and an end to the weekly blog post as I take some time to slow down for physical, mental, and emotional healing. #StarCinders
Adding nameplates with proportional offset advice.
Added in the nameplates, originally thought it would require one world space canvas per plate. Turns out however it was pretty straightforward to find the correct world space to canvas positioning and put them all in a single canvas and update them all in one go. 🎮🕹️
Starting on some system simplifications to make it a much more straightforward game.
Since this game will feature Samala (Chumash) language influences I've decided to include a couple of examples in each blog post 👩🚀🚀✨
Space Battles Stage One - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
We're arriving in the system now captain.
If you're playing a fighter you'll have to be brave to take on a battleship 👩🚀🚀✨
I've made this into a very confusing backpack. I'm not sure if we're fighting for Earth or Zeon anymore. 🤖🚀
Now that we have the galaxy map, dialogue, inventory and trading/shops done it's time to revisit the core game and make some major changes for the better~ 👩🚀🚀✨
3D Conversion Begins! - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
The shop system lives, now you can buy and sell all that precious cargo 🚀👩🚀
Dialogue system and Cargo system communicate with each other now, so you can set item conditionals on paths and trade items.
Cargo system up and running~ 👩🚀🚀
No new features implemented this week but did get a lot of planning and testing done.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.