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Alice Robinson

For those of us who couldn't get to GDC this year, remember that @unity3d has a number of livestreams leading up to the keynote at 6:30 pacific tonight.

No new features implemented this week but did get a lot of planning and testing done.

Using storyboards to plan development, traveling the galaxy, and a new logo.
FTL - My Week In

Added the ability to FTL in and out via the navigation screen ๐Ÿ‘ฉโ€๐Ÿš€

Com chatter, menu updates, and building a navigation system.
Navigation - My Week In

Added a navigation system, lets me design things in spreadsheet and then turn them into systems, FTL routes, and descriptions for the system to use.

This week was all about making the gameplay start to come alive with active ai ships and context menus.
AI Ships Active - My Week In

Added a context sensitive menu that compares attributes between you and your target and builds a list of possible actions.

This week was all about all sorts of user interface elements and controls.

Starting on HUD and Behaviors - My Week In

Tiny feature tonight, but added zoom controls so people can play what they're most comfortable with.

Added a target info panel, and target cycling โœจ
Seeing the crosshair working and jumping around is making me happier than is probably reasonable ๐Ÿ˜‚

Roses are red,
Except when they're not,
Your laser love,
Comes in blindingly hot

Now screen-shake is in, camera re-scaling based on the ship you're flying, and health/shield/cooldown indicators~

Accidentally stayed up till 2am working on Star Cinders so today's going to be a play day, but here is one last gif for the weekend.

Update: made impact configurable based on if it hits shields or hull ๐Ÿฆ’

Added a ripple dispersion effect to shield impacts to add a little more oomph ๐Ÿš€

Weapon systems starting to come together, turret or fixed, rocket or bullet, take your pick! Also a nice weekend away in Portland to see Distant Worlds, the Final Fantasy concert. ๐Ÿ”

Weapon Systems and a Trip to Portland - My Week In