A look back on the accomplishments of the last year; and an end to the weekly blog post as I take some time to slow down for physical, mental, and emotional healing. #StarCinders
Adding nameplates with proportional offset advice.
https://blog.valkrysa.com/2018/06/11/clarity-update/
Added in the nameplates, originally thought it would require one world space canvas per plate. Turns out however it was pretty straightforward to find the correct world space to canvas positioning and put them all in a single canvas and update them all in one go. ๐ฎ๐น๏ธ
Starting on some system simplifications to make it a much more straightforward game.
https://blog.valkrysa.com/2018/06/02/iterations-and-iterations/
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Bits and Bobs and Performance - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
https://blog.valkrysa.com/2018/05/28/bits-and-bobs-and-performance/
Since this game will feature Samala (Chumash) language influences I've decided to include a couple of examples in each blog post ๐ฉโ๐๐โจ
Space Battles Stage One - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
https://blog.valkrysa.com/2018/05/20/space-battles-stage-one/
We're arriving in the system now captain.
If you're playing a fighter you'll have to be brave to take on a battleship ๐ฉโ๐๐โจ
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Weapons online, defenses online, flight online, all systems nominal. - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
https://blog.valkrysa.com/2018/04/28/weapons-online/
I've made this into a very confusing backpack. I'm not sure if we're fighting for Earth or Zeon anymore. ๐ค๐
Now that we have the galaxy map, dialogue, inventory and trading/shops done it's time to revisit the core game and make some major changes for the better~ ๐ฉโ๐๐โจ
3D Conversion Begins! - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
https://blog.valkrysa.com/2018/04/21/3d-conversion-begins/
So yeah, I'm going to need an order of gagh and a side of blood wine, I'm willing to trade some yamok sauce.
Shop System - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
http://blog.valkrysa.com/2018/04/14/shop-system/
The shop system lives, now you can buy and sell all that precious cargo ๐๐ฉโ๐
Now we finally have a place to put those self sealing stem bolts.
Cargo System - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
http://blog.valkrysa.com/2018/03/31/cargo-system/
Dialogue system and Cargo system communicate with each other now, so you can set item conditionals on paths and trade items.
Cargo system up and running~ ๐ฉโ๐๐
The view from my work space #gamedev
https://www.youtube.com/watch?v=5trJqsj5RtQ
Now you can start talking to people in the game rather than just flying and shooting ๐ฉโ๐๐
Dialogue System - Weekly Update - #unity3d #gamedev #indiedev #madewithunity
http://blog.valkrysa.com/2018/03/24/dialogue-system/
For those of us who couldn't get to GDC this year, remember that @unity3d has a number of livestreams leading up to the keynote at 6:30 pacific tonight.
https://unity3d.com/gdc-2018
https://www.youtube.com/watch?v=o9hMFhaYgS0
No new features implemented this week but did get a lot of planning and testing done.
http://blog.valkrysa.com/2018/03/17/dialogue-planning/