Starting to plan out how abilities should be formatted, definitely knew these guys needed a "Shields up!" ability. Also... I'm having too much fun with the caption feature of ScreenToGif ๐Ÿ˜‚

RTS style selection controls in
- Hover indicators
- Individual click selection
- Hold shift to add to a selection group
- Click and drag for box selection
- Jump between control groups with number keys

All brush sizes (1, 2, 3, 5, 8) for both square and circle brush (random scale/rotation enabled). 1 to 1 placement points with Warcraft 3 World Editor.

Custom editor progress is coming along nicely.
Added support for paint brush size and shape, as well as random scales and rotations for each painted object.

Turns out when you call DrawMesh you should make sure it has a scene camera assigned so it can clear properly ๐Ÿ˜‚

Been a tough week and but lets do some more Gauntlet nostalgia. There were magic potions you could collect that primarily were for big AOE blasts, but they also did more based on your class. Such as warrior's turning junk into gold. So now we have that too โš”๏ธ

Got feedback about trying circular health bars around the char to keep the player's vision on the action rather than the status frame. Going to do some tests with little circles for enemies, bigger for players, color coded by the player (red/blue/green/yellow)

Not sure yet about above the head or below the feet (probably will go with above the head) but either way now we have npc health bars.
All npc bars are pre-allocated as part of one screen space canvas to prevent garbage collection.

Abilities all planned out for the player characters and I've got the flow all set up. Now to just start creating the scriptable objects for them all.

Less than a week until Marie & I's first game launches for Windows & Mac!

Washed Up hits the spatial tidying and shape arranging part of the brain, the blockothamlus: store.steampowered.com/app/854

Boosts appreciated!

Keys, magic, and gold. All great pickups when traversing a realm in Gauntlet, so now we have them too ๐Ÿ’œ Just as long as you're not spending a key to get a key that is... ๐Ÿ˜‚

A look back on the accomplishments of the last year; and an end to the weekly blog post as I take some time to slow down for physical, mental, and emotional healing.

blog.valkrysa.com/2018/06/24/o

Added in the nameplates, originally thought it would require one world space canvas per plate. Turns out however it was pretty straightforward to find the correct world space to canvas positioning and put them all in a single canvas and update them all in one go. ๐ŸŽฎ๐Ÿ•น๏ธ

Since this game will feature Samala (Chumash) language influences I've decided to include a couple of examples in each blog post ๐Ÿ‘ฉโ€๐Ÿš€๐Ÿš€โœจ
Space Battles Stage One - Weekly Update -
blog.valkrysa.com/2018/05/20/s

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