No new features implemented this week but did get a lot of planning and testing done.
Decided to start participating in #screenshotsaturday 👩🚀🚀
#madewithunity #gamedev https://mastodon.gamedev.place/media/fLvGdhi9Mlx29so02co
Added the ability to FTL in and out via the navigation screen 👩🚀 https://mastodon.gamedev.place/media/tbKueQ8Ued5bXd783D4
Added a navigation system, lets me design things in spreadsheet and then turn them into systems, FTL routes, and descriptions for the system to use. https://mastodon.gamedev.place/media/FWm7vI6fX89fwMef7gM
This week was all about making the gameplay start to come alive with active ai ships and context menus.
AI Ships Active - My Week In #GameDev #Unity3D #MadeWithUnity
The AI is now able to pick proper targets and fly their ships. https://mastodon.gamedev.place/media/8A54rOZvieyzR38GVVI
Added a context sensitive menu that compares attributes between you and your target and builds a list of possible actions. https://mastodon.gamedev.place/media/oaPl28LtGgJYU-xslgc
This week was all about all sorts of user interface elements and controls.
Starting on HUD and Behaviors - My Week In #GameDev #Unity3D #MadeWithUnity
Tiny feature tonight, but added zoom controls so people can play what they're most comfortable with.
Added a target info panel, and target cycling ✨
Seeing the crosshair working and jumping around is making me happier than is probably reasonable 😂 https://mastodon.gamedev.place/media/YLpKbaVqV8rgQrfeySk
Roses are red,
Except when they're not,
Your laser love,
Comes in blindingly hot https://mastodon.gamedev.place/media/deOk0O_sgPXGTOwlJOo
AI test 1 results in... overly aggressive results. https://mastodon.gamedev.place/media/WJHAZXJmM9zmHZEiHkE
Now screen-shake is in, camera re-scaling based on the ship you're flying, and health/shield/cooldown indicators~
Accidentally stayed up till 2am working on Star Cinders so today's going to be a play day, but here is one last gif for the weekend.
Update: made impact configurable based on if it hits shields or hull 🦒 https://mastodon.gamedev.place/media/YyOcJlwZq3gkJvndegA
Added a ripple dispersion effect to shield impacts to add a little more oomph 🚀
#unity3d #gamedev https://mastodon.gamedev.place/media/4gj3pL0UD6_O1QGgsWA
Messing around with a hull breach system. https://mastodon.gamedev.place/media/0nM8WPMb78qDO-zPeJk
Weapon systems starting to come together, turret or fixed, rocket or bullet, take your pick! Also a nice weekend away in Portland to see Distant Worlds, the Final Fantasy concert. 🐔
Weapon Systems and a Trip to Portland - My Week In #GameDev