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Vallar @Vallar@mastodon.gamedev.place

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Hope everyone had a fun and enjoyed their Christmas.

Since we already have what about ?

Anyone would like feedback on their in-development game? Share your WIP build (game has to be playable) links and whoever would like to jump and give feedback does so.

Feedback should be constrictive, helpful and honest. No sugar coating.

I'll start, post your build with that hashtag and I'll play and reply back with my feedback!

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While watching Raph Koster, Richard Garriott et al presenting the awesome UO postmortem, I've upped v0.4 of with 2 new filters: sponsor and tags

yankooliveira.com/gdcvault/

If you have any suggestions for tags, @ me!

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I'm designing skill upgrades to be modular and non-linear. They just slot right in there! Purchased upgrades can be viewed in-game to not make the skill description text a mess.

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One week since Mobility! launched, & the response is beyond my expectations. Thank you for liking this li'l thing I made! auroriax.itch.io/mobility

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Come and work with us! We're looking for five new volunteers in areas like content editing, social media, and membership development. Full details & how to apply are here:

exilian.co.uk/forum/index.php?

All boosts much appreciated!

#creativetoots #volunteering #society #cooperative #geekery #gamedev #writing

Is anyone else finding Unity 2017.3's performance is worse than 2017.1? Trying the same exact RB.MovePosition() code in 2017.3 results in choppy movement and in 2017.1 works flawlessly with no choppiness whatsoever.
Using RB.velocity on both versions still results in the same thing.

Anyone knows what exactly is going on?

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@jaggy Checked your game out and it's fairly fun. Seeing the AI duking it out themselves is interesting to see as well mastodon.gamedev.place/media/h

Happy new year everyone, hope 2018 becomes the best year you've ever had. Full of accomplishments and achievements!

Hope everyone had a fun and enjoyed their Christmas.

Since we already have what about ?

Anyone would like feedback on their in-development game? Share your WIP build (game has to be playable) links and whoever would like to jump and give feedback does so.

Feedback should be constrictive, helpful and honest. No sugar coating.

I'll start, post your build with that hashtag and I'll play and reply back with my feedback!

Vallar boosted

Merry Christmas everyone, hope everyone has fun and enjoys their holiday :)

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Worried about garbage collection in ? Solve it by creating an object pool from which to draw your GameObject's. Bam! Performance gains.
unity3d.com/learn/tutorials/to

mastodon.gamedev.place/media/K

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Paid 2D game art work for a game looking for a femme and punchy art style
twitter.com/JFriedhoff/status/

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I'm looking for a full-time job. 10+ years work experience in graphics, pathtracing (CPU/GPU), light baking, C++.. Would love something with a slant of R&D. Preferably locally in Gothenburg, but always open to interesting suggestions. DM or LinkedIn (linkedin.com/in/andersjakoblin). Since this is my first post here this might also serve as my introduction :)

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Our studio profits from @itchio sale itch.io/s/9438/crazy-holiday-s … … for the next 16 hours will go directly to the @EFF for their constant work on

*Sigh* Can't stick to a game idea, I keep bouncing between ideas and getting frustrated.

What do I do!?

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I just want to say that as a programmer with no artistic ability, I _love_ seeing artists showing off here. Don't be afraid to post unfinished work, a little technique, or something useless that you intensely admire. We will admire it, too.

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"During our time developing Journey, we discovered that it wasn't the gamer who is mean or toxic, but it was the way the game design had put the players together in a situation that triggers toxicity," I agree 100% Mr Chen. gamesindustry.biz/articles/201

Anyone knows why in 2017.1+ using the default NetworkManager in UNET while enabling WebSockets ends with the client never connecting?

Has Unity dropped WebGL support with UNET? If so, what was the last version that had the support?

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Ori and the Blind Forest. Here's how an early animation prototype looked like. youtube.com/watch?v=OouOhIJL1i

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Mornings! So this instance has been running for 3 weeks, reached almost 2000 people, and seems to be holding up nicely! Thanks everyone!

I wrote a "marketing" blogpost that I'm gonna spam everyone with now, aras-p.info/blog/2017/12/04/Ga