For editor-only plugins like Blueprint Assist, I want to install them to engine and not add them to the project, because it's a personal preference thing. But after enabling them in plugins, the project's .uproject is modified...

This is because Marketplace removes EnabledByDefault from .uplugin, so when you enable them the .uproject gets changed.

One solution is to find the .uplugin and change it, but that workflow sucks for other less-techy team-members.

Does anyone have any other suggestions?

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