The first company to make a spreadsheet tool that supports multi-dimensional data in an elegant way is going to capture the #gamedev market.🤑
Splitting data across columns gets messy and too wide.
Smooshing values into a single column makes calculations impossible.
One #gamedev practice I find useful:
Keep a "living post-mortem" document during the project. Use it write down when you hit major problems, unexpected technical difficulties, things you *wish* you had done differently given hindsight.
🐛In-game bug reporter best practices🐛
There are a few little tricks to getting the most out of an in-game bug reporter:
#ue4 #gamedev #ue4study
Lead programmer on ??? at Brace Yourself Games
• #UnrealEngine tutorial writer • DMs open for Unreal questions • he/they
Mastodon server focused on game development and related topics.