What @UnrealEngine UI C++ topics would you consider "Intermediate" difficulty? Making a new Slate widget seems intermediate or advanced, but making a UUserWidget seems beginner, maybe?

Still not many people have found the silly 🥚easter egg I put in @IndustriesGame uwu 🥺

My dream of never leaving markdown has come true! I can dump google slides, include automatically-highlighted code snippets, embed and host on my own site.♥

Last year, back in 2019, I did a gamedev stream about choosing fonts for your game. 🎓Learn about Display and Body typefaces and why large letters are called Uppercase!

ben🌱ui boosted

It has been zero days since a piece of software has required me to accept the GPL in order to run it

Hi welcome to my new AI-based text-prompt generator. For only $99 a month, just mash your keyboard with your face and beautifully crafted text prompts will be generated to use in AI image generators.


@k This is really smart! How long do the scalability settings take?

US Healthcare 

@marty_TrollPurse fuckin yikes. the idea of being in a medical emergency and having to argue with an ambulance over where to take you, or that even individual doctors in an emergency room can be "out of network" is a kafkaesque capitalist nightmare

Ok ergodox users: what do you do about F keys? I use them in Rider for breakpoints, stepping in/out, in other situations too.

Also how do you know which switches to choose? I've tried so many and kind of hated them all. Too clicky, or tiring, or not clear where activation is...

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@k is this the unreal benchmarks? Do you only do this on first boot? Does it affect playback of the intro stuff?

I'm probably going to regret this but... what are everyone's recommendations for ergo keyboards? I'm using a MS Sculpt right now but my hands are complaining a bit...

"just click the browse button and double-click the asset" I hear you say

but have you seen what it has done to my hands?

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Every time I want to edit an @UnrealEngine BP in a selector like this, I have to click "Show in Content Browser", swap windows, find it on the screen and then double-click it. It would be so nice if there was just a button next to it to open the selected BP...

What's the UX solution to this? Each of these entries are different, but if any of them were wrong or swapped, you would have to click or hover on each.

Show the end?
Show the start and end with ...?
Make the node longer automatically?
Let users stretch the node manually?

GameplayAbility creates a GameplayEffect which uses a GameplayEffectExecutionCalculation to add a Modifier which gets applied to a GameplayAttribute (that lives within an AttributeSet) on the target's GameplayAbilityComponent

Do I split up attributes into multiple sets?

How many Ability System Components should I have across the project?

Do I still set up gameplay data in BPs, and then set Attribute values on launch, or is there a way to avoid duplicate code?

GameplayTag organization is also 🤯

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