Blueprint Assist's auto-format
For the unconvinced, some gifs:
Node Graph Assistant's auto-connect-if-near
Node Graph Assistant has a bunch of other amazing quality-of-life features that are so nice to have. Drag nodes near others to have them automatically connect their pins, connect wires by hovering over the entire node not just the pin, duplicate with input
Blueprint Assist adds so much it's impossible to do it justice. A hundred shortcuts for navigation by keyboard, jump to symbol, editing, auto-formatting. I can never go back to Blueprints without it.
Oh ok so Rider does do it just not under ctrl+shift+f, you have to navigate to the variable/function and use alt+shift+f instead
Really *Really* detailed page documenting all the features of the Unreal Automation tool
(via @RyanJon2040, thanks!)
On that Advanced page, there's an interactive tool for generating the DECLARE_DELEGATE macro and matching function signatures. Hopefully playing with it will give you an understanding of how the macro changes with different flavours of delegate!
The second tries to cover everything else about delegates:
Dynamic vs non-dynamic
Single vs multicast
Getting your head around #UnrealEngine Delegates in C++ can be kind of tricky😵 One of my mentees asked for help so I wrote two tutorials on them!
The first covers the basics, defining and subscribing to a dynamic multicast delegate.
By default, the text inside #UnrealEngine Blueprint nodes is right-aligned. @geordiemhall made an engine change to see what it's like when left-aligned.
What do you think? More readable? Worse?
Are any of you going to #PAXWest2022? @BYG_Vancouver has a shiny new booth showing off Rift of the Necrodancer. Say hi from me :D
New stuff in #UnrealEngine is using C++ namespaces and I _hate_ it.
You get to choose between:
🤮 Typing a bunch more gunk to use anything
😭 Adding "using namespace" so any reader has to search and keep state in their head to work out what namespace is being used
This is for the mystery ??? game that I'm part of, I would love to work with you :D
Are you an experienced game designer?
@BYG_Vancouver are looking for a Game Director for our next game!
🎮 Very *designer-y* game idea
💸 Above-average salary & rev share!
🚫 No crunch
🌠 Free Fridays!
🏔 In Vancouver, Canada (+visa sponsor!)
I'm looking for moddable #UnrealEngine games, to see what the experience is like for modders. @SatisfactoryAF and @AutomationGame are on the list, any other top recommendations?
Lead programmer on ??? at Brace Yourself Games
• #UnrealEngine tutorial writer • DMs open for Unreal questions • he/they
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