Hey, so I gave a talk at Queerness and Games Conf this weekend on making your own programming language, and it's up on the #QGCon Twitch page!
You can see the slides and the code from the demo here: https://mcclure.github.io/qgcon-2018/
You can watch the talk here:
i did a sail
Hello! I'm Jonathan. I've shipped games on mobile, PC and console wearing lots of different hats, though "tech artist-illustrator" best approximates my current skillset.
siggraph has been pretty great so far.
If anyone is going to siggraph and wants to meet feel free to ping me on here or email or twitter. I'll be in the vicinity.
RenderDoc v1.1 is now out! This release focusses on improved API and OS support, as well as a boatload of bug fixes.
Celeste at GamesDoneQuick (SGDQ) vod links!
Don't miss these, they're incredible.
Celeste Any% race TGH + yoshipro (~36m)
Celeste dev+runner interview (~13m)
Celeste TASBOT Any% (~28m) + all C Sides (~5m)
Certainly the best article on how to implement Perlin noise.
had a few minutes and was curious what it takes to wire up dear imgui properly in my engine (luxeengine), really not much! not using it for anything right now (I have my own UI) but it'll be a nice to have
Been busy since my last visit!
We have SDL2 and PhysicsFS ported to the Nintendo Switch! If you have Switch access at developer.nintendo.com, hit me up for source code!
Also, I wrote a single-C-file, zlib-licensed OpenAL 1.1 implementation:
I build these things with support from my patrons, so if you like these things, throw in a few dollars!
hmm not what I was going for but still neat
Useful for procedural generation, spawning things from lists and much more!
I'm grateful for the responses to this! sorry for the tweet link but I posted some analytics and stats if you're curious about that - https://twitter.com/___discovery/status/975891257938587649