Been busy since my last visit!
We have SDL2 and PhysicsFS ported to the Nintendo Switch! If you have Switch access at developer.nintendo.com, hit me up for source code!
Also, I wrote a single-C-file, zlib-licensed OpenAL 1.1 implementation:
I build these things with support from my patrons, so if you like these things, throw in a few dollars!
hmm not what I was going for but still neat
Useful for procedural generation, spawning things from lists and much more!
I'm grateful for the responses to this! sorry for the tweet link but I posted some analytics and stats if you're curious about that - https://twitter.com/___discovery/status/975891257938587649
Celeste came out today! It's a super tight platformer with a heart and an assist mode. It's out on PS4/Switch/Steam and tomorrow Xbox One.
I wrote over 4000 words about the game design of Golf Story from a mechanical consistency perspective!
You can read about it here. You don't have to have played, and no real spoilers.
I enjoy working in c++ in a portable codebase. Sometimes I'll spend a long time fighting with the language and compiler to achieve an elegant user facing API...
When I succeed I'm struck with the realization it's likely not portable/adds complexity, so I delete it (victoriously)
Great read, an interview with Tim Sweeney on the first version of UnrealEd
happy new 2018!
How to Write Your Own C++ Game Engine http://preshing.com/20171218/how-to-write-your-own-cpp-game-engine
I'm looking for a full-time job. 10+ years work experience in graphics, pathtracing (CPU/GPU), light baking, C++.. Would love something with a slant of R&D. Preferably locally in Gothenburg, but always open to interesting suggestions. DM or LinkedIn (https://www.linkedin.com/in/andersjakoblindqvist). Since this is my first post here this might also serve as my introduction :)
Hey, I just realized I could post here about a job opening we have in Stockholm. We're looking for a tech artist to do visual tech demos of Frostbite and to learn with us to then teach other artists how to best use the engine.
The last person we had in this role did this awesome scene we use every day, but we need more!
If you're interested or know someone that might be, please get in touch! 😊
I expect it to wait until the commands using it are done, but that was several hundred frames ago..
argh, why would GL be hanging onto buffer data indefinitely... Tried deleting and replace (with or without orphan nullptr trick), but it still just keeps climbing...