@_discovery I work on the design side and I can add that this article should be required reading material for all game designers who interact with developers regularly.
The way it's written makes it 1000% more approachable than the official UE docs
@baltauger yea, I think a separate one with some higher level concepts split out would be better, given how much of this is just dense and heavy c++ specific. But agreed, lots of value in there for all team members
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