if you use and are on the code side, you should almost definitely have read this! A lot of the why, how and where, all turned inside out.

blaenkdenum.com/notes/unreal-e

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@_discovery I work on the design side and I can add that this article should be required reading material for all game designers who interact with developers regularly.

The way it's written makes it 1000% more approachable than the official UE docs

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@baltauger yea, I think a separate one with some higher level concepts split out would be better, given how much of this is just dense and heavy c++ specific. But agreed, lots of value in there for all team members

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