i got a theory about why rogue-likes are so popular: procedural content is just so much more fun to develop

@aeva I used to make procedural music and part of why I loved it was that it was continuously surprising me. The final product was as startling and revelatory to me as it would be to one of the listeners I got to enjoy my own work even if nobody ever listened to it.

@aeva Basically, yes. I can actually play my game and be surprised (or frustrated). Fixed levels, I know everything. Generators for roguelikes are fun to code. Level editors are OK, but sitting there tapping 50,000 blocks into place is awful.

@aeva procedural is nice, but also the ascii/maybe tiles thing makes content abd features really cheap to add .

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