That moment when you have created over 100 secrets and you cannot show any of them ...
wishlist - https://store.steampowered.com/app/824090/TailQuest_Defense/
#game #cute #godotengine #TailQuest #fantasy
#MichiganGameADay
In Dogs Throwing Swords II, choose and guide a team of three dogs, and lead those best friends to victory over the devil ORELIA! Each dog has its own unique strengths. Avoid enemy attacks and maximize your firepower by shifting and rotating your dogs
https://lilyv.itch.io/dogsthrowingswords2
Also, here is a debug view that annotates the voxels with color to indicate which regions share the same shader. The overlay window shows that there are 362 unique shaders used to render the view, and some of these are quite simple and some are quite complex. By complete coincidence, the water region still ended up blue.
RT @nixcraft@twitter.com
Netflix and chill with Arch Linux user
I have questions for any gamedev who has ever used Tiled http://mapeditor.org about the ways to use it and the conventions expected from other tools
Inspired by the recent release of https://github.com/mxgmn/MarkovJunior , I had to take a swing at my own implementation. GOt the basic rules working, but don't really want to waste time making the higher order nodes (sub chains, sub sequences, selectors etc) until I understand the Observation code (end result constraints). fun exercise!
MarkovJunior is a probabilistic programming language where programs are combinations of rewrite rules and inference is performed via constraint propagation.
Avoyd voxel editor 0.10.0 is out: path tracing render preview options and auto denoising, MagicaVoxel .vox import fixes, and more
info: https://www.enkisoftware.com/t/5200161932312576
download: https://www.enkisoftware.com/products
2/6: Chaos Lab is a short original Game Boy block-pusher puzzle game by Robert Doman. Don your hazmat suit, learn the materials, and try to follow the vague orders of your employer. Resetting and trying again is part of the process! Just try not to spill the hazardous materials... #mangotronics #employmentcollection #indiegame
I'm a graphics programmer working for a AAA studio on secret AAA stuff. For fun, I work on a SDF renderer called Tangerine, and other whimsical side projects.