contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors!

The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!

Unexpectedly, Godot 3.2 ended up being released on the 2-year anniversary of our massive 3.0 release in January 2018.

It's an unexpected but nice way to kickstart the development journey towards our next major achievement, Godot 4.0, with Vulkan support!

A huge thankyou to all the contributors who make what it is, on all areas: development, documentation and tutorials, bug reports, issue triage, user support, localization... and last but not least making awesome games with Godot!

@akien Awesome! Right in time for the #ggj20. Any chance to see it on by then?

Sign in to participate in the conversation
Gamedev Mastodon

Mastodon server focused on game development and related topics.