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This week the i3D conference is live: youtube.com/watch?v=P-wRgPe8sD

Edge buzzing was always really noticeable in titles like Control and Quake RTX. Looks like Fast temporal reprojection without motion vectors works great to solve that problem!

jcgt.org/published/0010/03/02/

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Mastodon server focused on game development and related topics.