Finally gave my website a bit of an update, including the last game that I worked on:

I wrote an article about the history of the HTTP status code and what I think it tells us about designing specifications and APIs:

If you liked my @365-rfcs project, this is a direct outgrowth of that work.

Trying out procedural volume textures to get seamless texturing across a terrain. Landed directly in the early nineties.

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@Ben I think it's only ES due to hardware limitations, but don't quote me on that 😛

I think it's no coincidence that someone like me, who has worked with computers for over a decade, prefers to own a dumb TV, a blender with mechanical knobs instead of a touchscreen, no "smart home" stuff, etc. I know how computers work, and for that reason I am terrified of them

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@silverweed Hopefully 🙂 The GTK bindings seen to make it difficult though

After much frustration with wrapping everything in Rc and RefCell I did manage to get something kind of working

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Finally spending some more time messing around with and . No prizes for guessing what it does 😛

@djsundog well at least it's good to know that the PinePhone hardware is capable of running something that smoothly 😛

@djsundog ah well, it's just me being too lazy to set up all my accounts every time 😛

@djsundog do you know if there's a way to flash a new build without overwriting the home directory (apart from manually backing up, I guess)?

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