Happy holidays 😊
I wrote a little blog post about the C++ #gamedev project I've been working on: https://www.atoft.dev/posts/2020/12/27/what-is-freeplanet/
Finally gave my website a bit of an update, including the last game that I worked on: https://www.atoft.dev/
I wrote an article about the history of the HTTP status code and what I think it tells us about designing specifications and APIs:
If you liked my @365-rfcs project, this is a direct outgrowth of that work.
Trying out procedural volume textures to get seamless texturing across a terrain. Landed directly in the early nineties.
Surprised nobody's contacted me for a comment about this yet https://thehardtimes.net/harddrive/man-yearning-for-good-old-days-mostly-yearning-for-bionicle/
Also love the increasingly ominous messages
Playmobil kids, *do not read*!
LEGO kids,, hello,
I wrote up a blog post of the stuff I've tried with the @PINE64 #PinePhone so far. Excited to do more with it 😊 https://www.atoft.dev/posts/2020/07/26/getting-started-with-a-linux-smartphone/
I think it's no coincidence that someone like me, who has worked with computers for over a decade, prefers to own a dumb TV, a blender with mechanical knobs instead of a touchscreen, no "smart home" stuff, etc. I know how computers work, and for that reason I am terrified of them
After much frustration with wrapping everything in Rc and RefCell I did manage to get something kind of working
@djsundog well at least it's good to know that the PinePhone hardware is capable of running something that smoothly 😛
@djsundog do you know if there's a way to flash a new build without overwriting the home directory (apart from manually backing up, I guess)?
I make things with computers.
Gameplay programmer at Studio Gobo.
I mostly use this account to share projects I'm working on in my spare time.
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