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Hi after a 6 month hiatus! I am truly cursed of being a "prototype" gamedev guy - I actually CREATE A LOT of things but never finish them.

2023 I was making a diorama farming game where you would observe the farm sitting at the side of your screen, inspired by Win96's Johnny Castaway.

Then I: "nah, what's the point, who would want play something like that". Fast forward 2 years it's now a hot genre on Steam, fueled by the success of Rusty's Retirement.

2023 post: mastodon.gamedev.place/@alfred

I start creating things FOR ME and then after I make the initial iterations I get blind thinking about the "market".

This also hapenned with my big game project Brazilian Street Food Simulator: I wanted to make it just for me, to toy around with Brazilian machines. So I made that trailer, and a tiny prototype.

Then it went viral and then I got cursed by worrying only about the market :P

But at least the project is still alive after almost a year without progress (Koda, my dog, died 😢 🐶 ).

Alfred R. Baudisch

That's why art should be made for the creator. If I had sticked to my vision and my desire to just make stuff, I would have finished BR Food Simulator by now and I would have finished Farming Dioramas (and many other prototypes), due to not worrying about the "market".

I'm now living in Japan 🇯🇵 , my dogs died, my priorities and my point of view about a lot of things have changed, so I'm resuming all these projects and making many others... for me and for the sake of making stuff.

I always start by scratching my own itch then I quickly switch to scratching everyone's else itches and then I end up jumping ship. 101% of the time.

If it weren't for my stable developer job I would be screwed! 🙈

@alfredbaudisch And!... don't think that much about the market... Welcome back! And sorry for your loss. <3<3