Look! Here is a thing we are making. Come help us make more of it!

Complete contract, full hiring flow details, private q&a: cph.framebunker.jobs/

Finally into official preview: blogs.unity3d.com/2019/05/30/a

It's been a long road since blogs.unity3d.com/2012/07/03/l

Big ♥️ to our very own @mdiluz , who has done a ton of extremely necessary, even though not always extremely glamorous, work toward making this a reality.

Maintaining engine assembly patches when doing large version skips is always an interesting bag of unexpected and undefined.

Leaving it to stew for a while, returning in a couple of days ;)

blogs.unity3d.com/2019/04/16/i

This is something I have been working toward, alongside many others, during my entire career at Unity.

It took a lot of "hack weeks," 20% time, and other donated time to get off the ground; it came within a hair's breadth of being terminated multiple times.
We fought to keep it alive, to get it onto the release track, to keep it from being shipped with special license restrictions.

It's great to finally see our work having a public impact.

MAEK GAME? We are hiring! Maybe relevant for you?

See framebunker.jobs for process, contract, salary, application, and more.

Questions about us/process/visa/whatever? Private questions flow available as well.

Heading to with @framebunker in a blink to talk contracting and meet publishers & investors.

We should probably meet up! :)

gdc.AngryAnt.com

Did you notice? We recently updated our website with some of the content from

While a bunch of content is still pending approval by the various studios, a good chunk of slide decks and presenter notes are available for download right now:

GameAINorth.com

Civilization on iPad, eh? The future is not looking particularly productive.

This autumn, we hosted a game AI conference in Copenhagen (Game AI North). You should check out the slides from our amazing speakers: gameainorth.com/2017/

For the macOS-able people suffering under the unfortunate SourceTree “upgrade” history: Fork!

git-fork.com

Free in beta - assuming evil monetisation once it has ensnared enough of us.

Not fully featured yet, certain teething annoyances - like no option to show text output of commands (so progress of un-integrated features like LFS is pure guesswork).

No windows build out, but one is planned (supposedly, possibly, maybe - here why don’t you let us spam your email?).

Oh, Disqus got acquired by a “create, maintain and monetize customers, using people-based, precision marketing to provide customers with enhanced multi-channel marketing solutions to help them manage the full customer life-cycle” company. Brilliant! /me goes and removes Disqus integration from the blog ;)

There is a special place in hell for those who define default generic build settings different between debug and release.

For when you find yourself building a Cocoa Touch Framework:

Regardless of your build target, by default you’ll always get x86_64 output on Debug and the expected ARM output on Release.

!

So, uh, we're now at two hard dependencies on patches for the UnityEditor assembly.

Can we ship tomorrow, please? :P

: Git LFS really doesn't like it when your remote is not named "origin".

Because reasons.

Thanks @sinbad for the debug assist! :)

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