Aras Pranckevičius
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I did a talk on Entity Component Systems & Data Oriented Design for junior/future engineers here at Unity (not Unity specific at all). Slides: aras-p.info/texts/files/2018Ac and toy project (C++) for it: github.com/aras-p/dod-playgrou

@aras very informative and the links for more info on data-driven design were great. I’d never seen that talk from Acton before, and always ignorantly dismissed “data driven design” as a buzzword. That section on Ogre really hit it home for me because I generally always design my engines like that. I feel like now I have to go crawl into a dark cave somewhere and rethink my entire life!

Thanks for that! (Non-sarcastically)

@bogwog @aras Agree. Mike Acton "Typical C++ Bullshit" is something I read every now and then.

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