I did a talk on Entity Component Systems & Data Oriented Design for junior/future engineers here at Unity (not Unity specific at all). Slides: http://aras-p.info/texts/files/2018Academy%20-%20ECS-DoD.pdf and toy project (C++) for it: https://github.com/aras-p/dod-playground
@aras very informative and the links for more info on data-driven design were great. I’d never seen that talk from Acton before, and always ignorantly dismissed “data driven design” as a buzzword. That section on Ogre really hit it home for me because I generally always design my engines like that. I feel like now I have to go crawl into a dark cave somewhere and rethink my entire life!
Thanks for that! (Non-sarcastically)
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