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Is good Friday. Removing github.com/aras-p/hlsl2glslfor and github.com/aras-p/glsl-optimiz from Unity main codebase, since we stopped using them a while ago. They served a good purpose between 2010 and ~2017, but time to let go.

@dtrebilco yes these days we use that for OpenGL ES 2.0 as well (which includes WebGL1)

@dtrebilco I think it's not up to date (the code on github might be not the latest we have internally either...)

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