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I just updated SMOL-V (library that makes Vulkan shaders more compressible) to accept SPIR-V versions 1.2 and 1.3, e.g. as produced by Microsoft's DXC. github.com/aras-p/smol-v

@aras >>I only tested with Visual Studio 2010, 2015 and Mac Xcode 7.3

gcc clang :( rip in rip xD

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