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So! I'm told there's a Unity build with raytracing (DXR) goodies, i.e. HD render pipeline with optional raytracing for various bits. Here on github: github.com/Unity-Technologies/

@aras 🤔 I'm lost in the multidimensional feature matrix that is Unity - how many render pipelines, physics engines, particle systems, network systems etc. do we need ?

@jakob yeah it's a bit confusing, isn't it. "you get a render pipeline, and you get a render pipeline" (same with physics, etc.)

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