So! I'm told there's a Unity build with raytracing (DXR) goodies, i.e. HD render pipeline with optional raytracing for various bits. Here on github:

@aras 🤔 I'm lost in the multidimensional feature matrix that is Unity - how many render pipelines, physics engines, particle systems, network systems etc. do we need ?

@jakob yeah it's a bit confusing, isn't it. "you get a render pipeline, and you get a render pipeline" (same with physics, etc.)

Sign in to participate in the conversation
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.