Are you creating or modifying Meshes from code in #unity3d? We might have some API improvements planned for that, feedback is welcome. See google doc: https://docs.google.com/document/d/1I225X6jAxWN0cheDz_3gnhje3hWNMxTZq3FZQs5KqPc/edit# and forum thread: https://forum.unity.com/threads/feedback-wanted-mesh-scripting-api-improvements.684670/
@aras will this also add a way to send triangle adjacency information to geometry shaders?
@cinebox no, that would be a completely orthogonal feature
@aras yay! I always end up noodling in mesh data for some reason and this looks like a great improvement
@aras I don’t know if this is already covered or out of scope but it would also be nice to be able to not have to permanently mark imported meshes as Read/Write if you just need to read or tweak the data once at import time. I’ve found I had to set the flag in my custom importers to read the data even if after import it didn’t need to be readable any more
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