@aras will this also add a way to send triangle adjacency information to geometry shaders?

@aras yay! I always end up noodling in mesh data for some reason and this looks like a great improvement

@aras I don’t know if this is already covered or out of scope but it would also be nice to be able to not have to permanently mark imported meshes as Read/Write if you just need to read or tweak the data once at import time. I’ve found I had to set the flag in my custom importers to read the data even if after import it didn’t need to be readable any more

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