@aras Oh, those are all awesome use every day things that will make life in our studio way better! Nice!

@aras thank you for this! also can you merge it in the main branch when no one's looking?

@aras Interesting! Looks like Godot always uses thick lines and relies on opacity to feedback hovering. However, it has the same issue on picking the wrong axis when two cones are close to each other in the projected plane. I'll point it to the dev team, your post can help other engines too!

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