I made a blog post! But can you Handle it? https://aras-p.info/blog/2020/04/11/Various-details-about-Handles/
@aras Oh, those are all awesome use every day things that will make life in our studio way better! Nice!
@aras Interesting! Looks like Godot always uses thick lines and relies on opacity to feedback hovering. However, it has the same issue on picking the wrong axis when two cones are close to each other in the projected plane. I'll point it to the dev team, your post can help other engines too!
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