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@aras unity should've been braver and use x as up

@logicalerror X up, Y forward but tilted 30 degrees downwards, Z right, but in imperial units.

@aras ..and the Z and Y axi change direction every foot.

@Tak @aras an imperial unit first order derivative

@aras After making 2D/2.5D games you realize the Unity/DirectX way is the correct way. I have strong opinions about this!