Via birdsite: a real gamedev struggle. https://mastodon.gamedev.place/media/TMx5gl4OYQX3M1Nob2A
@aras unity should've been braver and use x as up
@logicalerror X up, Y forward but tilted 30 degrees downwards, Z right, but in imperial units.
@aras ..and the Z and Y axi change direction every foot.
@aras @logicalerror Imperial, or First Order?
@Tak @aras an imperial unit first order derivative
@logicalerror @Tak you and your math! <shakes fist> :)
@aras Next step: 3d version of the chart where the z-axis is depth ranges
@aras After making 2D/2.5D games you realize the Unity/DirectX way is the correct way. I have strong opinions about this!