Aras Pranckevičius is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

@aras unity should've been braver and use x as up

@logicalerror X up, Y forward but tilted 30 degrees downwards, Z right, but in imperial units.

@aras ..and the Z and Y axi change direction every foot.

@Tak @aras an imperial unit first order derivative

@aras Next step: 3d version of the chart where the z-axis is depth ranges

@aras After making 2D/2.5D games you realize the Unity/DirectX way is the correct way. I have strong opinions about this!