Via birdsite: a real gamedev struggle. https://mastodon.gamedev.place/media/TMx5gl4OYQX3M1Nob2A
@aras unity should've been braver and use x as up
@logicalerror X up, Y forward but tilted 30 degrees downwards, Z right, but in imperial units.
@aras ..and the Z and Y axi change direction every foot.
@aras After making 2D/2.5D games you realize the Unity/DirectX way is the correct way. I have strong opinions about this!
Game development! Discussions about game development and related fields, and/or by game developers and related professions.