This is using an extended version of the new "HD" rendering pipeline that Sebastien Lagarde just wrote a blog post about! https://blogs.unity3d.com/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/
@aras My congratulations with new achivements!
But when I read about what are you doing there and than look at my projects, I feel like shit :c
@danylo_rudenko I was not (directly) involved with any of that. What I did this week? Updated Visual Studio 2017 from 15.5 to 15.6, and tweaked some UWP build scripts. Exciting, right? :)
@aras does it mean Unity will start to compete with Blender?
@minitrope You mean for making realtime movies, or...? I admit I'm not very familiar with where/how Blender is used there.
@aras yeah for animated movies. Blender does not render in RT though, that's why I'm asking.
@minitrope oh Unity would not be used for modeling etc.; e.g. here they probably used Maya. But setting up materials, lighting, post-fx and whole timeline composition is really convenient when you can view stuff realtime or interactive.
@aras true. Thanks for the answer!
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