@aras you are a wordsmith sir. This is basically my exact thoughts on the whole affair. What I don't want is a big slice of silicon becoming some fixed function unit that we have to try and unpick in 3 years time when we can get the extra functionality in a compute shader!

@aras let's see what khronos is working on and hope it's not too far away from DXR but still open and accessible. Learning rust and implement a toy tracer is also something I want to do. There are some nice 'raytracer in 99 lines' examples.

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