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Aras Pranckevičius @aras

Daily Pathtracer part 12: buffer-oriented approach on the GPU. I produced some accidental garbage renderings, and learned some nsights. aras-p.info/blog/2018/04/25/Da

@aras nice to see that I'm not the only one struggling with GPU optimization ;) still waiting for a tool to debug and step through vulkan/SPIR-V shader code.