I made a blog post about GPU texture compression, with way more scatter plots than you ever asked for. https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/
I made a blog post! But can you Handle it? https://aras-p.info/blog/2020/04/11/Various-details-about-Handles/
Demoscene continues to be crazy: a raytracer done as an SQL statement http://www.pouet.net/prod.php?which=83222
New paper from Morten Mikkelsen: “Surface Gradient Based Bump Mapping Framework”, https://mmikkelsen3d.blogspot.com/p/3d-graphics-papers.html
New tiny blog post, now that Clang 9 is out: "Clang Build Analyzer" https://aras-p.info/blog/2019/09/28/Clang-Build-Analyzer/
I'll write about it more once Clang 9 is fully out (soon-ish), but here's a little tool I scribbled together: Clang Build Analyzer. https://github.com/aras-p/ClangBuildAnalyzer
"CreativeAI: Deep Learning for Computer Graphics" #SIGGRAPH2019 course material is online: http://geometry.cs.ucl.ac.uk/creativeai/
Blender 2.80 is out, and is a very impressive update. https://www.blender.org/download/releases/2-80/
It is extremely cool that even on the other side of the world of #SIGGRAPH2019, one can read "Path Tracing in Production" and "Path Guiding in Production" course notes just like that. ~200 pages of excellent material. https://jo.dreggn.org/path-tracing-in-production/2019/index.html
"Leveraging Ray Tracing Hardware Acceleration In Unity" is nice. https://auzaiffe.files.wordpress.com/2019/05/digital-dragons-leveraging-ray-tracing-hardware-acceleration-in-unity.pdf #digitaldragons2019
"The Making of The Heretic: Digital Humans and VFX Characters" is really good: https://docs.google.com/presentation/d/1aiBXsNu-D9ZfpBNqcs08w7ToNJ2e7jgyoyfNUXSCWW8/edit?usp=sharing #digitaldragons2019 #madewithunity
I made a toy path tracer for triangle meshes. Used it as an interview task ("make the initial version faster!") https://github.com/aras-p/ToyMeshPathTracer
So! I'm told there's a Unity build with raytracing (DXR) goodies, i.e. HD render pipeline with optional raytracing for various bits. Here on github: https://github.com/Unity-Technologies/Unity-Experimental-DXR
Code plumber & devtools engineer at Unity (https://unity3d.com ). Personal stuff at https://aras-p.info Admin of mastodon.gamedev.place