Unity Linux build of 2017.3.1f1 is live!
Boom poof! ProBuilder is part of Unity now. Edit those levels! https://blogs.unity3d.com/2018/02/15/probuilder-joins-unity-offering-integrated-in-editor-advanced-level-design/ https://mastodon.gamedev.place/media/zq4IA8BP4H2GgTwkoOg
Unity 2017.2.1f1 linux build is up at
Here's a screenshot of it running a project selected FOR NO PARTICULAR REASON. 😉
Today is a good day. DX11 feature level 9.x is the worst/leakiest "abstraction" ever, and only needed on old Windows Phone devices. Good riddance. Let's see where this goes :) https://mastodon.gamedev.place/media/vuy2j_5PMrj5PCD8VEE
Work planning. I guess by now my coworkers know my work habits :) https://mastodon.gamedev.place/media/mRgF4eREDon3CdjBXEA
@khalladay AMD pretty much does not care (it's more or less exactly the same in hardware). NVIDIA prefers constant buffers (aka UBOs) in most cases.
See https://developer.nvidia.com/content/how-about-constant-buffers and https://developer.nvidia.com/content/understanding-structured-buffer-performance (constant=UBO, structured=SSBO)
@shivoa Yes. Also, data set is fairly small and could be very biased (lacks many mobile/non-AAA data points). That said, I'm happy Raph is doing this; I think we need more analysis of industry trends etc that are focused on development side, not just "this console/platform will win".