This interview with Amandine Coget (@LiaSae on twitter) is great and touches on many important topics rarely talked about: onboarding, usability, grokking large codebases, backwards compat etc. Good stuff. https://isetta.io/interviews/AmandineCoget-interview/
So...Washed Up! is out NOW 😎
Scratch that block-arranging itch with a our environmentally-themed puzzle game, the first from our husband & wife micro-team. 20% discount in launch week!!
It took a while, but Terrain system and tooling in Unity is getting some updates ;) https://blogs.unity3d.com/2018/10/10/2018-3-terrain-update-getting-started/
New blog post: Mesh Shader Possibilities! http://www.reedbeta.com/blog/mesh-shader-possibilities/ Or why graphics programmers have been yelling about mesh shaders over the last couple weeks.
I did a talk on Entity Component Systems & Data Oriented Design for junior/future engineers here at Unity (not Unity specific at all). Slides: http://aras-p.info/texts/files/2018Academy%20-%20ECS-DoD.pdf and toy project (C++) for it: https://github.com/aras-p/dod-playground
Me: I'm gonna do a quick talk about entity component systems and data oriented design for junior/future engineers here at work, gonna be fun!
Also me: spends 30 hours preparing said talk.
Julia Evans is basically a superhero. https://jvns.ca/blog/2018/09/18/build-impossible-programs/
Zombie processes should have been called ghost processes.
They have unfinished business and can't move on until their death is acknowledged by their parents. That's totally ghost territory not zombie territory.