Ok, so HBO Chernobyl is the greatest miniseries of all time.

Fun fact: some of the KGB prison scenes were shot in the same building as what Unity Kaunas (first non-Copenhagen R&D office!) was back in 2008. It was not fancy at all, back then we had no $ okay? :)

So! After some years of being fairly "unofficial", Unity editor for Linux is more official now. You can just get it via Unity Hub, like regular Windows/Mac editors. blogs.unity3d.com/2019/05/30/a

I had a dream where I was trying to come up with a new Mesh scripting API for Unity, and the major problem I was trying to solve, was that it's hard to make meshes out of non-English words; our API is too much English oriented.

I know what I'll be working on next!

All done! Hope stuff still works; if anything broke let me know.

Instance will start migrating to new servers soon, and will be down for an hour or so! This is all.

@xananax thanks for the concern! So far I think I can afford it, will ask community for help if I ever need it

@xananax I'm just paying for all expenses myself. Don't need donations.

So! This instance might be moving to new servers soon(ish), since apparently it's running out of 100GB space for all the media or somesuch. If things go down for a bit, don't worry!

I made a toy path tracer for triangle meshes. Used it as an interview task ("make the initial version faster!") github.com/aras-p/ToyMeshPathT

@jakob yeah it's a bit confusing, isn't it. "you get a render pipeline, and you get a render pipeline" (same with physics, etc.)

So! I'm told there's a Unity build with raytracing (DXR) goodies, i.e. HD render pipeline with optional raytracing for various bits. Here on github: github.com/Unity-Technologies/

Well about time: DirectX specification -- DX always had a spec, just "mere mortals" could never read it. Thumbs up, Microsoft! microsoft.github.io/DirectX-Sp

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