@ignaloidas haven't checked myself, but e.g. htslib.org/benchmarks/zlib.htm indicates that libdeflate is faster than cloudfare's zlib fork.

I looked into lossless compression options in OpenEXR and write a small post with the findings. Next up, trying to add/tweak more compression thingies! aras-p.info/blog/2021/08/04/EX

Alright, first blog post of 2021 -- I did some more texture compression performance testing on Apple M1. aras-p.info/blog/2021/01/18/Te

@shivoa the advantage of an internet corner that no one reads is -- no one reads it! :)

A while ago I made ClangBuildAnalyzer for Clang9+ "-ftime-trace" analysis of the whole build. Just made it work 3x faster and use 15x less memory on large builds. v1.2.0: github.com/aras-p/ClangBuildAn

Oy! The demo team has shipped final 𝐓𝐡𝐞 𝐇𝐞𝐫𝐞𝐭𝐢𝐜 demo version. See it here: youtube.com/watch?v=iQZobAhgay and more details at unity3d.com/the-heretic

@shivoa I’m not sure if anything besides VS can be used to capture/debug UWP apps. Does nsight say it should support them?

Looks like I've been 14 years at Unity by now. So instead of doing something useful, I wrote one of them "here's a look at the past" blog posts :) aras-p.info/blog/2020/01/04/Fo

Looks like I managed to remove 747 thousand lines of code in 2019. Major cheating, since half a million of that was versioned Quicktime SDK headers that we no longer need.

Oy! I linked to doc describing more Mesh API improvements in 2020.1, but we've changed & expanded the API a bit. Here's an updated doc: docs.google.com/document/d/1QC -- feedback would be great.

So! This Mastodon instance is almost two years old! 🎉

I hope it's useful for some people (for me personally, not much TBH, I guess lack of critical mass).

Most of my time there is moderating spam accounts & spam posts :)

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