New Input System for Unity! https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
Demoscene continues to be crazy: a raytracer done as an SQL statement http://www.pouet.net/prod.php?which=83222
New paper from Morten Mikkelsen: “Surface Gradient Based Bump Mapping Framework”, https://mmikkelsen3d.blogspot.com/p/3d-graphics-papers.html
"An Introduction To Real-Time Subsurface Scattering" is a great overview of the techniques https://therealmjp.github.io/posts/sss-intro/
New tiny blog post, now that Clang 9 is out: "Clang Build Analyzer" https://aras-p.info/blog/2019/09/28/Clang-Build-Analyzer/
@shivoa is the wattage difference that high these days? My guess is that iphone might peak at something like 8-10W (just a wild guess). And a MacBookPro at... no idea. 35 or something?
@amonakov the two years from the original gamejam version to release, I guess
I'm super late to the party, but... Baba is You is a masterpiece. http://www.hempuli.com/baba/
Knights And Bikes looks absolutely rad. https://www.youtube.com/watch?v=6xpFUgCp900
@jakob yesterday I did a "./ruin open pr" instead of "./run open pr"
I'll write about it more once Clang 9 is fully out (soon-ish), but here's a little tool I scribbled together: Clang Build Analyzer. https://github.com/aras-p/ClangBuildAnalyzer
@Xipiryon third element of the array, bingo! but that's not 7 or -7 :P
Nice to see git addressing some of command line complexities. "checkout" command is way complexicated, the new "switch" and "restore" make sense. https://github.blog/2019-08-16-highlights-from-git-2-23/
@Xipiryon hint 1: it does not index by -1, due to operation precedence.
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