Oy! I linked to doc describing more Mesh API improvements in #unity3d 2020.1, but we've changed & expanded the API a bit. Here's an updated doc: https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit# -- feedback would be great.
Youtube link: https://www.youtube.com/watch?v=_rdtLRe68Yo
So this happened: "It's Raining Cubes", an attempt at making a 4KB #demoscene demo with
Andreia, Lina and Tomas. Ended up at 6.6KB :)
Executable, source, video, etc. over at https://aras-p.info/blog/2019/11/18/Its-Raining-Cubes/
@Tak Yes! That was in October though:
So! Unity 2019.3 added some improvements to Mesh data *write* API. Now I'm adding ability to *read* Mesh data from Jobs/Burst. Does this make sense (doc link)? https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit#
New Input System for Unity! https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/
Demoscene continues to be crazy: a raytracer done as an SQL statement http://www.pouet.net/prod.php?which=83222
New paper from Morten Mikkelsen: “Surface Gradient Based Bump Mapping Framework”, https://mmikkelsen3d.blogspot.com/p/3d-graphics-papers.html
"An Introduction To Real-Time Subsurface Scattering" is a great overview of the techniques https://therealmjp.github.io/posts/sss-intro/
New tiny blog post, now that Clang 9 is out: "Clang Build Analyzer" https://aras-p.info/blog/2019/09/28/Clang-Build-Analyzer/
@shivoa is the wattage difference that high these days? My guess is that iphone might peak at something like 8-10W (just a wild guess). And a MacBookPro at... no idea. 35 or something?
@amonakov the two years from the original gamejam version to release, I guess
I'm super late to the party, but... Baba is You is a masterpiece. http://www.hempuli.com/baba/
Knights And Bikes looks absolutely rad. https://www.youtube.com/watch?v=6xpFUgCp900
@jakob yesterday I did a "./ruin open pr" instead of "./run open pr"
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