@anji good question. I guess without a complete view of "literally everything in the whole program" (super-LTO/LTCG?), they wouldn't know whether something takes an address of a function, for example. Or something like that.

I wrote about optimizing the new C++ based Blender OBJ importer, and it accidentally ventured into calling conventions topic. aras-p.info/blog/2022/05/12/sp

@emanuel 60 eur/month. but that's not a problem, I don't need donations.

@bram_dingelstad @kevkev I'm outsourcing the actual hosting bits to masto.host (me: $, they: host). I understand the media size limit is primarily for saving on storage $$$. Right now in total there's 55GB of media stored on this instance, which has to cost $ for someone somewhere.

@sheredom @aeva yours seems to be in the early “I can render a heightmap” stage. mine already supports detail objects and trees!

@sheredom @aeva they are linked to from the "about" mastodon page (but not quite easy to find). gamedev.place/mastodon-guideli -- TLDR; if you *never* post about anything gamedev related, then why not pick some other instance.

@AngryAnt Thanks! That's a more sustainable business model than all the various metaverse nonsense, I think!

@ignaloidas haven't checked myself, but e.g. htslib.org/benchmarks/zlib.htm indicates that libdeflate is faster than cloudfare's zlib fork.

I looked into lossless compression options in OpenEXR and write a small post with the findings. Next up, trying to add/tweak more compression thingies! aras-p.info/blog/2021/08/04/EX

Alright, first blog post of 2021 -- I did some more texture compression performance testing on Apple M1. aras-p.info/blog/2021/01/18/Te

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Gamedev Mastodon

Mastodon server focused on game development and related topics.