Intel's OpenImageDenoise, an open source denoising library (currently CPU based?) is out! openimagedenoise.github.io/

Kinda tempted to try it out on my toy path tracer :)

@booblito she used Krita to draw everything. I assembled it all in Unity, and then GarageBand for music and Audacity for sounds.

I made a small game with my 9yo kid during . If you are a floor-cleaning robot, home means picking up trash to you. youtube.com/watch?v=h6uZx8npe6 aras-p.info/projRuumba.html

Oh look, turns out MSVC *does* have a flag that reports where the C++ compiler frontend spends time - "/d1reportTime". So I wrote about it! aras-p.info/blog/2019/01/21/An

@silverweed hmm weird. For me it compiles in 20-30 minutes from scratch (on Mac&Windows)

@jakob right now we don’t. Could imagine having some tooling that tracks compile times over time/PRs. Not sure if worth it for C++, we plan to write most code in C# going forward...

I added flame chart profiler output option to Clang, so I could see where exactly time goes while it's compiling. Already found some good stuff! Here's a blog post with info aras-p.info/blog/2019/01/16/ti

@deathofdevil I generally don't use dark mode in various apps. My work place is well lit :)

I made a blog! Where I (again) rant about lack of "where did compile time go?" tools in C++ compilers, and end with a cliffhanger. aras-p.info/blog/2019/01/12/In

"Visual Studio IDE is just fine being a 32-bit process", they said :) And now it doesn't have enough memory to *close itself*.

Sure, I am working with the solution that contains whole llvm/clang source code, which is massive. But still!

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