Daily Pathtracer part 10: small update to have all implementations on the same page again; and a note on Mono C# performance tweaks. http://aras-p.info/blog/2018/04/16/Daily-Pathtracer-10-Update-CsharpGPU/
Next up: let's do a stream/buffers oriented path tracer setup! (why? I don't know)
Daily Pathtracer part 9: a wild ryg appears and optimizes my code! http://aras-p.info/blog/2018/04/13/Daily-Pathtracer-9-A-wild-ryg-appears/
Next up: put these optimizations into C#, C#/Burst, GPU implementations.
I blogged about compilation time – compiling with -std=c++98 is (sometimes) much faster than -std=c++11
Daily Pathtracer part 8, where I'm learning more SIMD, and add more spheres to the test scene. http://aras-p.info/blog/2018/04/11/Daily-Pathtracer-8-SSE-HitSpheres/
Daily Pathtracer is back! Part 7, where I'm learning about SIMD. http://aras-p.info/blog/2018/04/10/Daily-Pathtracer-Part-7-Initial-SIMD/
Next up: more SIMD.
New Unity Linux builds for 2017.4.0f1 and 2018.1.0b13 are available!
Release notes and downloads at https://forum.unity.com/threads/unity-on-linux-release-notes-and-known-issues.350256/page-2#post-3450797
Daily Pathtracer, Part 6. DX11/HLSL implementation (still not optimized whatsoever). http://aras-p.info/blog/2018/04/04/Daily-Pathtracer-Part-6-D3D11-GPU/
Next up: will do a break for a couple days; sustaining daily posts is hard :)