@ignaloidas and I did try libdeflate here: https://aras-p.info/blog/2021/08/09/EXR-libdeflate-is-great/
I looked into lossless compression options in OpenEXR and write a small post with the findings. Next up, trying to add/tweak more compression thingies! https://aras-p.info/blog/2021/08/04/EXR-Lossless-Compression/
Alright, first blog post of 2021 -- I did some more texture compression performance testing on Apple M1. https://aras-p.info/blog/2021/01/18/Texture-Compression-on-Apple-M1/
I made a blog post about GPU texture compression, with way more scatter plots than you ever asked for. https://aras-p.info/blog/2020/12/08/Texture-Compression-in-2020/
I made a blog post! But can you Handle it? https://aras-p.info/blog/2020/04/11/Various-details-about-Handles/
A while ago I made ClangBuildAnalyzer for Clang9+ "-ftime-trace" analysis of the whole build. Just made it work 3x faster and use 15x less memory on large builds. v1.2.0: https://github.com/aras-p/ClangBuildAnalyzer/releases/tag/v1.2.0
@shivoa I’m not sure if anything besides VS can be used to capture/debug UWP apps. Does nsight say it should support them?
Looks like I've been 14 years at Unity by now. So instead of doing something useful, I wrote one of them "here's a look at the past" blog posts :) https://aras-p.info/blog/2020/01/04/Fourteen-years-at-Unity-o_O/
Oy! I linked to doc describing more Mesh API improvements in #unity3d 2020.1, but we've changed & expanded the API a bit. Here's an updated doc: https://docs.google.com/document/d/1QC7NV7JQcvibeelORJvsaTReTyszllOlxdfEsaVL2oA/edit# -- feedback would be great.
and a couple of screenshots:
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