@deathofdevil yes, 2018.3 will become 2018.4 LTS. https://blogs.unity3d.com/2018/04/09/new-plans-for-unity-releases-introducing-the-tech-and-long-term-support-lts-streams/
Look! Unity 2018.3 is out, I think. https://blogs.unity3d.com/2018/12/13/introducing-unity-2018-3/
So! "Tiny Mode" for Unity (aka "unity for small things") is in public preview right now. Get 2018.3 beta and grab the Tiny Mode package; more info in the blog post https://blogs.unity3d.com/2018/12/05/project-tiny-preview-package-is-here/
@sinbad Yup ;)
New blog post: implementing Python-like enumerate() in C++17 http://www.reedbeta.com/blog/python-like-enumerate-in-cpp17/
@simpe no, wasn't recorded. also I spoke in Lithuanian, so recording wouldn't be very useful either :)
"How does a GPU shader core work?", a talk I just gave for junior employees here. Basically an almost exact copy of Kayvon Fatahalian's Siggraph'08-10 BPS course material. http://aras-p.info/texts/files/2018Academy%20-%20GPU.pdf
Because "why not", I made my toy path tracer run in the browser via WebAssembly. Was pretty easy! http://aras-p.info/blog/2018/11/16/Pathtracer-17-WebAssembly/
@johannesg nice :)
@kimau maybe. I still dislike majority of today's flat UIs. I actually often can't tell what can be clicked on, just by looking at it. I can't easily tell which window/control is active, etc.
@WAHa_06x36 I think it's not only Microsoft; majority of flat UIs I've seen are terrible. It might be possible to make a good one, but that doesn't happen often.
So! Unity 2019.1 alpha 8 is out, with experimental "Incremental Garbage Collector" for C# folks, and "real actual Constant Buffer APIs" for graphics folks. And other things. https://unity3d.com/unity/alpha/2019.1.0a8
@cort exactly! I was expecting something way harder ;)
@hirnbrot I think you can install more modern gcc or clang versions in there, even on older OS. E.g. this seems to use gcc 8: https://github.com/cmuratori/meow_hash/blob/master/.travis.yml
LTTP, but Travis CI is pretty cool. Getting automagic build+test on Windows+Mac+Linux e.g. in my SMOL-V github project was way easier than expected; just by having this file: https://github.com/aras-p/smol-v/blob/master/.travis.yml