Now that looks interesting: Sublime Merge, a new git/merge client from makers of Sublime Text. https://www.sublimemerge.com/
Julia Evans is basically a superhero. https://jvns.ca/blog/2018/09/18/build-impossible-programs/
"Using Rust For Game Development" by Catherine West is amazing (and much relevant outside of Rust too) https://www.youtube.com/watch?v=aKLntZcp27M
New blog post documenting the latest batch of hybrid raytraced shadow performance improvements. With them, quarter resolution HRT shadows cost in Sponza dropped from ~16ms to ~0.8ms. Full res 1920x1080 shadows now cost ~2.5ms (GTX 970).
Only flicked through it so far but the (free, online) chapter of Real-Time Rendering 4th Ed on ray tracing is out now. Looks pretty good for anyone wanting a fast intro up to today. http://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf
"How LLVM Optimizes a Function" is pretty cool peek into LLVM optimization passes. https://blog.regehr.org/archives/1603
Ok, "Boyfriend Dungeon: Date Your Weapons!" looks pretty cool. Backed! https://www.kickstarter.com/projects/kitfoxgames/boyfriend-dungeon-date-your-weapons