Work on Lifetime by Emitter Speed module for particles is now done ™ and will ship with Unity 2020.1.
Work on Freeform Stretching for particles is now done ™ and will ship with Unity 2020.1.
I'll write about it more once Clang 9 is fully out (soon-ish), but here's a little tool I scribbled together: Clang Build Analyzer. https://github.com/aras-p/ClangBuildAnalyzer
Nice to see git addressing some of command line complexities. "checkout" command is way complexicated, the new "switch" and "restore" make sense. https://github.blog/2019-08-16-highlights-from-git-2-23/
AMD RDNA (Navi) GPU architecture overview slides: https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf
Blender 2.80 is out, and is a very impressive update. https://www.blender.org/download/releases/2-80/
It is extremely cool that even on the other side of the world of #SIGGRAPH2019, one can read "Path Tracing in Production" and "Path Guiding in Production" course notes just like that. ~200 pages of excellent material. https://jo.dreggn.org/path-tracing-in-production/2019/index.html
"Are we done with Ray Tracing?" #SIGGRAPH2019 course slides are up: https://sites.google.com/view/arewedonewithraytracing -- turns out, you can't "just rtx on", who would have guessed :)
Visual Studio 2019 16.2 is out: https://devblogs.microsoft.com/visualstudio/visual-studio-2019-version-16-2-generally-available-and-16-3-preview-1/ -- link time improvements yay! Also fixes SIMD codegen bug that was there in 16.0 and 16.1 (https://developercommunity.visualstudio.com/content/problem/540079/vs2019-mis-optimizes-some-simd-constructs.html)
I made a blog! "Replacing a live system is really hard" https://aras-p.info/blog/2019/06/21/Replacing-a-live-system-is-really-hard/
"Performance speed limits" by is really really good. https://travisdowns.github.io/blog/2019/06/11/speed-limits.html
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