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I tried my "toy path tracer" on iPhone 11 Pro, just for kicks.
- CPU multi-core 25.2 Mray/s
- CPU single-core 10.0 Mray/s
- GPU 90.4 Mray/s

Compare: 2018 MacBookPro 2.9GHz:
- CPU multi-core 64.5 Mray/s
- CPU single-core 12.9 Mray/s
- GPU 213.4 Mray/s

Work on Lifetime by Emitter Speed module for particles is now done ™ and will ship with Unity 2020.1.

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Work on Freeform Stretching for particles is now done ™ and will ship with Unity 2020.1.

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I'll write about it more once Clang 9 is fully out (soon-ish), but here's a little tool I scribbled together: Clang Build Analyzer. github.com/aras-p/ClangBuildAn

Nice to see git addressing some of command line complexities. "checkout" command is way complexicated, the new "switch" and "restore" make sense. github.blog/2019-08-16-highlig

I never thought I'd see "There is a lot of goodwill towards this system" used to describe JIRA, but here we are.

What’s a Vulkan programmer’s favorite type of chewing gum? 

SPIR-mint

It is extremely cool that even on the other side of the world of , one can read "Path Tracing in Production" and "Path Guiding in Production" course notes just like that. ~200 pages of excellent material. jo.dreggn.org/path-tracing-in-

"Are we done with Ray Tracing?" course slides are up: sites.google.com/view/arewedon -- turns out, you can't "just rtx on", who would have guessed :)

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