"An Introduction To Real-Time Subsurface Scattering" is a great overview of the techniques https://therealmjp.github.io/posts/sss-intro/
New tiny blog post, now that Clang 9 is out: "Clang Build Analyzer" https://aras-p.info/blog/2019/09/28/Clang-Build-Analyzer/
I'm super late to the party, but... Baba is You is a masterpiece. http://www.hempuli.com/baba/
Knights And Bikes looks absolutely rad. https://www.youtube.com/watch?v=6xpFUgCp900
Work on Lifetime by Emitter Speed module for particles is now done ™ and will ship with Unity 2020.1.
Work on Freeform Stretching for particles is now done ™ and will ship with Unity 2020.1.
I'll write about it more once Clang 9 is fully out (soon-ish), but here's a little tool I scribbled together: Clang Build Analyzer. https://github.com/aras-p/ClangBuildAnalyzer
Nice to see git addressing some of command line complexities. "checkout" command is way complexicated, the new "switch" and "restore" make sense. https://github.blog/2019-08-16-highlights-from-git-2-23/
AMD RDNA (Navi) GPU architecture overview slides: https://gpuopen.com/wp-content/uploads/2019/08/RDNA_Architecture_public.pdf
"CreativeAI: Deep Learning for Computer Graphics" #SIGGRAPH2019 course material is online: http://geometry.cs.ucl.ac.uk/creativeai/
Oh, and #unity3d 2019.2 is out too. https://unity.com/releases/2019-2
Blender 2.80 is out, and is a very impressive update. https://www.blender.org/download/releases/2-80/
It is extremely cool that even on the other side of the world of #SIGGRAPH2019, one can read "Path Tracing in Production" and "Path Guiding in Production" course notes just like that. ~200 pages of excellent material. https://jo.dreggn.org/path-tracing-in-production/2019/index.html
"Are we done with Ray Tracing?" #SIGGRAPH2019 course slides are up: https://sites.google.com/view/arewedonewithraytracing -- turns out, you can't "just rtx on", who would have guessed :)
Programmer. Unity 2006-2021. Website at https://aras-p.info Admin of https://mastodon.gamedev.place