Kollafoss Game Farm is now on mastodon! Follow us here to get notified on the upcoming fifth anniversary of the legendary annual Isolation Game Jam http://www.kollafoss.farm/isolationgamejam/ https://mastodon.gamedev.place/media/X8jn3BCXnGRW7giudxM
@revenant every 4 or 5 years i (a person who has occasionally written c++ but never actually learned enough c++ to understand anything at all) catch a little windnow into the current state of c++ and it's a glimpse into some kind of weird postmodern satirical hellscape full of strange glittering mechanisms assembled entirely out of razor blades and crank ontological obsessiveness.
Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!
First Linux build for Unity 2018.1 beta cycle!
Unity Linux build of 2017.3.1f1 is live!
Boom poof! ProBuilder is part of Unity now. Edit those levels! https://blogs.unity3d.com/2018/02/15/probuilder-joins-unity-offering-integrated-in-editor-advanced-level-design/ https://mastodon.gamedev.place/media/zq4IA8BP4H2GgTwkoOg
Unity 2017.2.1f1 linux build is up at
Here's a screenshot of it running a project selected FOR NO PARTICULAR REASON. 😉
Today is a good day. DX11 feature level 9.x is the worst/leakiest "abstraction" ever, and only needed on old Windows Phone devices. Good riddance. Let's see where this goes :) https://mastodon.gamedev.place/media/vuy2j_5PMrj5PCD8VEE
Work planning. I guess by now my coworkers know my work habits :) https://mastodon.gamedev.place/media/mRgF4eREDon3CdjBXEA
There are some useful new features in the Unity 2018.1 beta, so I'll be making some videos about them.
This one is about Unity Hub, a little tool they made to ease the pain of working with many versions of Unity.
Have you got too many versions of Unity lying around?
Do you keep opening your projects with the wrong version?
Unity Hub solves that.
These posts on lighting in Unity by @Jey_dia are great https://www.artstation.com/jeydia/blog/dz3y/afterglow-unity-lighting-blog-part01
It's "almost at GGJ" since my daughter got sick Friday evening, and we actually made the game at home, did not even bother to register it properly etc. :)
I've updated my list of graphics/game programming blogs. Added some new ones and cleaned up dead links. 188 awesome blogs and news sites to follow! https://gist.github.com/Reedbeta/dd800c6bda59c3351fbd3474acbea430
Here are the slides from the talk I gave over the weekend at Boston FIG Talks! https://docs.google.com/presentation/d/1npP3bkNxyJVGIqdczZxdUJaOx0bSbkknVood5yW7ek8/
I've been playing around with Rust. It makes a strong case for itself (especially for the future of high-perf programming), even if the tools aren't quite there yet & the ecosystem is young. http://blog.shivoa.net/2018/01/why-im-trying-rust-in-2018.html
Windows Runtime (aka UWP) was supposed to be modern API without any of <windows.h> horrors. It has new horrors instead! For example, this code does not compile. http://aras-p.info/blog/2018/01/19/UWP/WinRT-Headers-are-Fun-not/