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Daily Pathtracer, Part 2. Where I make it 10x faster (or 10x less stupidly slow) by typing one word!

Next up: let's do the same path tracer in C#, because why not.

Daily Pathtracing, Part 1. Initial simple C++ (Win/Mac) implementation & walkthrough. Next part: fixing a gross perf embarrassment in it.

I'll write a series of "n00b tries to pathtracer" blog posts. Mostly for laughs, and also to have something embarrassing in the future :)

...and this Mastodon instance is back. Apparently something went on fire (literally or figuratively) on the hosting provider site, and some servers were down for almost a day (!).

Sorry about that!

Kollafoss Game Farm is now on mastodon! Follow us here to get notified on the upcoming fifth anniversary of the legendary annual Isolation Game Jam

@revenant every 4 or 5 years i (a person who has occasionally written c++ but never actually learned enough c++ to understand anything at all) catch a little windnow into the current state of c++ and it's a glimpse into some kind of weird postmodern satirical hellscape full of strange glittering mechanisms assembled entirely out of razor blades and crank ontological obsessiveness.

Charles Bloom just blogged a bunch on "Leviathan" compressor, new in their Oodle 2.6.0:

Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!

Today is a good day. DX11 feature level 9.x is the worst/leakiest "abstraction" ever, and only needed on old Windows Phone devices. Good riddance. Let's see where this goes :)

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.