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Daily Pathtracer, Part 4. Fixing wrong rendering, and using Mitsuba to know what "correct rendering" is. aras-p.info/blog/2018/03/31/Da

Next week: a super naïve ISPC implementation!

Daily Pathtracer, Part 3. C# and Unity. Also, .NET Core, Mono, IL2CPP and Burst, oh my! aras-p.info/blog/2018/03/28/Da

Next up: fix rendering that is *wrong* right now.

Daily Pathtracer, Part 2. Where I make it 10x faster (or 10x less stupidly slow) by typing one word! aras-p.info/blog/2018/03/28/Da

Next up: let's do the same path tracer in C#, because why not.

Daily Pathtracing, Part 1. Initial simple C++ (Win/Mac) implementation & walkthrough. aras-p.info/blog/2018/03/28/Da Next part: fixing a gross perf embarrassment in it.

I'll write a series of "n00b tries to pathtracer" blog posts. Mostly for laughs, and also to have something embarrassing in the future :) aras-p.info/blog/2018/03/28/Da

...and this Mastodon instance is back. Apparently something went on fire (literally or figuratively) on the hosting provider site, and some servers were down for almost a day (!).

Sorry about that!

This is using an extended version of the new "HD" rendering pipeline that Sebastien Lagarde just wrote a blog post about! blogs.unity3d.com/2018/03/16/t

Real-time in-unity short film "Windup" by Yibing Jiang, Laurent Harduin et al. artstation.com/artwork/83EBx

Kollafoss Game Farm is now on mastodon! Follow us here to get notified on the upcoming fifth anniversary of the legendary annual Isolation Game Jam kollafoss.farm/isolationgameja mastodon.gamedev.place/media/X

@revenant every 4 or 5 years i (a person who has occasionally written c++ but never actually learned enough c++ to understand anything at all) catch a little windnow into the current state of c++ and it's a glimpse into some kind of weird postmodern satirical hellscape full of strange glittering mechanisms assembled entirely out of razor blades and crank ontological obsessiveness.

Charles Bloom just blogged a bunch on "Leviathan" compressor, new in their Oodle 2.6.0: cbloomrants.blogspot.com/

Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.