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Daily Pathtracer, Part 4. Fixing wrong rendering, and using Mitsuba to know what "correct rendering" is. aras-p.info/blog/2018/03/31/Da

Next week: a super naïve ISPC implementation!

Daily Pathtracer, Part 3. C# and Unity. Also, .NET Core, Mono, IL2CPP and Burst, oh my! aras-p.info/blog/2018/03/28/Da

Next up: fix rendering that is *wrong* right now.

Daily Pathtracer, Part 2. Where I make it 10x faster (or 10x less stupidly slow) by typing one word! aras-p.info/blog/2018/03/28/Da

Next up: let's do the same path tracer in C#, because why not.

Daily Pathtracing, Part 1. Initial simple C++ (Win/Mac) implementation & walkthrough. aras-p.info/blog/2018/03/28/Da Next part: fixing a gross perf embarrassment in it.

I'll write a series of "n00b tries to pathtracer" blog posts. Mostly for laughs, and also to have something embarrassing in the future :) aras-p.info/blog/2018/03/28/Da

...and this Mastodon instance is back. Apparently something went on fire (literally or figuratively) on the hosting provider site, and some servers were down for almost a day (!).

Sorry about that!

Kollafoss Game Farm is now on mastodon! Follow us here to get notified on the upcoming fifth anniversary of the legendary annual Isolation Game Jam kollafoss.farm/isolationgameja mastodon.gamedev.place/media/X

@revenant every 4 or 5 years i (a person who has occasionally written c++ but never actually learned enough c++ to understand anything at all) catch a little windnow into the current state of c++ and it's a glimpse into some kind of weird postmodern satirical hellscape full of strange glittering mechanisms assembled entirely out of razor blades and crank ontological obsessiveness.

Charles Bloom just blogged a bunch on "Leviathan" compressor, new in their Oodle 2.6.0: cbloomrants.blogspot.com/

Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.