Daily Pathtracer, Part 4. Fixing wrong rendering, and using Mitsuba to know what "correct rendering" is. http://aras-p.info/blog/2018/03/31/Daily-Pathtracer-Part-4-Fixes--Mitsuba/
Next week: a super naïve ISPC implementation!
Daily Pathtracer, Part 3. C# and Unity. Also, .NET Core, Mono, IL2CPP and Burst, oh my! http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-3-CSharp-Unity-Burst/
Next up: fix rendering that is *wrong* right now.
Daily Pathtracer, Part 2. Where I make it 10x faster (or 10x less stupidly slow) by typing one word! http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-2-Fix-Stupid/
Next up: let's do the same path tracer in C#, because why not.
Daily Pathtracing, Part 1. Initial simple C++ (Win/Mac) implementation & walkthrough. http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-1-Initial-C--/ Next part: fixing a gross perf embarrassment in it.
I'll write a series of "n00b tries to pathtracer" blog posts. Mostly for laughs, and also to have something embarrassing in the future :) http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-0-Intro/
...and this Mastodon instance is back. Apparently something went on fire (literally or figuratively) on the hosting provider site, and some servers were down for almost a day (!).
Sorry about that!
Some quick incoherent (ha!) thoughts on DX Raytracing. http://aras-p.info/blog/2018/03/21/Random-Thoughts-on-Raytracing/
This is using an extended version of the new "HD" rendering pipeline that Sebastien Lagarde just wrote a blog post about! https://blogs.unity3d.com/2018/03/16/the-high-definition-render-pipeline-focused-on-visual-quality/
Rinaldo wrote quite an excellent blog post on making believable visuals/lighting in Unity https://blogs.unity3d.com/2018/03/09/spotlight-team-best-practices-making-believable-visuals-in-unity/
Me pointing out things in code reviews.
Kollafoss Game Farm is now on mastodon! Follow us here to get notified on the upcoming fifth anniversary of the legendary annual Isolation Game Jam http://www.kollafoss.farm/isolationgamejam/ https://mastodon.gamedev.place/media/X8jn3BCXnGRW7giudxM
@revenant every 4 or 5 years i (a person who has occasionally written c++ but never actually learned enough c++ to understand anything at all) catch a little windnow into the current state of c++ and it's a glimpse into some kind of weird postmodern satirical hellscape full of strange glittering mechanisms assembled entirely out of razor blades and crank ontological obsessiveness.
Surely passing library paths using forward slashes instead of backward slashes to MSVC linker won't have any effect on linking performance? Haha nope!
First Linux build for Unity 2018.1 beta cycle!
Unity Linux build of 2017.3.1f1 is live!
Boom poof! ProBuilder is part of Unity now. Edit those levels! https://blogs.unity3d.com/2018/02/15/probuilder-joins-unity-offering-integrated-in-editor-advanced-level-design/ https://mastodon.gamedev.place/media/zq4IA8BP4H2GgTwkoOg