Apparently the issue was that the precompiled binaries don't include llvm-config, which is required by the Rust binding. So now I get to build LLVM! This will be fun and not at all painful.
Unity and Google Cloud unveil Open Match
https://www.gamesindustry.biz/articles/2018-09-07-unity-and-google-cloud-unveil-open-match Matchmaking technology project made open source, game engine agnostic
@Apoch I designed and am implementing a programming language...trying to combine a lot of the "kind" typing mechanics from languages like Swift and TypeScript with a more low-level/controlling approach to data (specifically for use in a game programming environment).
@pfq I saw a review claiming that tootdon stores account info/messages on its own servers and nope'd out. IDK if that's accurate tho.
I also prefer dark themes so :shrug:
@gaeel oh yes, it's entirely possible from a character perspective. The real downside was that his stats made him almost entirely useless in any combat encounters, which put some pressure on the group dynamic IRL.
@gaeel probably the closest I've gotten to your "wrong place wrong time" archetype is Kevin the Tortle Wizarding Tech Support - his job is to go out and fix basic magical mishaps. He doesn't expect a lich to qualify as a "magical mishap" but
...whoops, guess he's an adventurer now!
@gaeel my friend rolled a folk hero fighter who'd actually never adventured before - he'd just made up all these badass stories about himself. Put all his stats into charisma. I couldn't have stood playing more than a session with the character in the party but it was great for a oneshot!
Commonly considered to be a human. Game designer in my spare time. Profile picture by the incredible Umicorms!
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