I'm all fired up on working on my's : space colony management game where the settlement gets it's food from what falls down from the ceiling, and you're in charge of what comes down. Main gameplay is a crafting system and colony stat management. You're limited on what foods you can make based on the colony's agricultural yield and type. Keep the colony balanced, foods like hamburgers keep them happy but unhealthy, while healthy foods like apples keep energy levels up.

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