Alpha 2 of the VR overlay for Linux streamers released! github.com/relamptk/vr-streami

Next up: Tracking improvements / more options / more tracking types, etc...

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I did an introduction tutorial for ARKit for . This also goes over compiling godot from source for OSX and iOS. youtu.be/6NEonfH1ME0

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Animating my gun, a quick look at audio busses, spatial audio and haptic feedback. Part 4 of my tutorial is online: youtu.be/e_KaRNYg3P4

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My 3rd part of my VR weapons tutorial is online, we're now firing our gun and hitting a target:)
youtu.be/57YxdOHQV2E

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Working on procedural mesh generation in , slowly coming together...

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Quickly dropped the procedural logic into my vehicle demo, needs lots of work but pretty happy with the result
youtu.be/WnSf4MqLpZ8

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Hello mastodon. I’ve come for the and will stay for the sensible dialogue. 👍🏼

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And another tutorial, this time about setting up VehicleBody and VehicleWheel in

youtube.com/watch?v=B5vE-nNszx

This is what makes so awesome! ❤️

User @Smaxx on YouTube: "An important fact many often ignore or forget about is that there's no real separation between Godot's runtime and editor. They're both the same. The editor itself is basically a default "game" running if there's no game to be run (although it can be excluded for release builds). So anything the editor can do, your game can do as well."

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And another tutorial video, not much new in this for people who've followed my channel but just recapping a few things now 3.0 is here and the Asset is in the asset library:
youtu.be/267dRjEYliU

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Hurry! And its official! #godotengine 3.0 has been released. I will test the OpenVR module soon but I think the current one in the asset library will work fine on Windows.
godotengine.org/article/godot- … twitter.com/mux213/status/9581

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