Testing my VR overlay with Bullet Harmony and E:D https://twitch.tv/beniwtv
Wrote a little update on AR and VR support in #godotengine
Very early build of the overlay for testing :) #VR #Linux #GodotEngine https://github.com/relamptk/vr-streaming-overlay/releases/tag/0.0.1-alpha
OMG1!1!! Godot 3.1 is officially out. Great job developers! #godot #godotengine #gamedev
Quickly dropped the procedural logic into my vehicle demo, needs lots of work but pretty happy with the result
Hello mastodon. I’ve come for the #gamedev and will stay for the sensible dialogue. 👍🏼
This is what makes #GodotEngine so awesome! ❤️
User @Smaxx on YouTube: "An important fact many often ignore or forget about is that there's no real separation between Godot's runtime and editor. They're both the same. The editor itself is basically a default "game" running if there's no game to be run (although it can be excluded for release builds). So anything the editor can do, your game can do as well."
Hurry! And its official! #godotengine 3.0 has been released. I will test the OpenVR module soon but I think the current one in the asset library will work fine on Windows.
https://godotengine.org/article/godot-3-0-released … https://twitter.com/mux213/status/958112072365043712
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