I wanted to try out Unity's addition of Probuilder. (I'm a programmer who wonders if sometimes I went the wrong route)
So i made a stone bridge shape. Decided I needed land to go around it and got stuck in asset-land for hours. Finally pulled myself out with some sort of landscape and some trees.
Then I decided I had to dig into substance painter 2 to get the bridge looking ok. WHAT a mess. (total newb to sp2)
But... this: https://mastodon.gamedev.place/media/uoT7emyLEEZOHvfyYjc
I want to stream a lot of images on a single "canvas" to people from a regular (cheap) webhost.
First, I was thinking of giving them world coordinates and sending whatever was within a 3x3 square of screens (say 640x480 * 9) to them. Like what I would do for a 2d game with a scrolling view.
But now I think, maybe I could press it all down into a single image, split it into tiles and stream the tiles.
I don't think I can do that without bogging down the host.
Any thoughts/suggestions/qs?
Thanks #Unity3d for destroying my soul today.
I load up a project from a couple months ago and the UI is completely invisible.. things are broken... I don't remember if I left it in an unbroken state but I know the UI was fine.
*bash head into wall*
Slightly frustrated.. going to try the latest version in the small hope that will work... after that... make sure I have packages updated. after that... hit wall some more.
Also, can Unity's ml-agents AI be used to stop cheat-engine style hacking? I think it's something someone with more knowledge should look into.
So with barely any knowledge left over from networking class and the low level computer class I took...
I was revisiting the cheat idea for games.
If I have a score board and I want to keep cheaters off, what if I did something like a CRC where any access to the score has to come with an access to change the error bits. (gah my vocab is gone)
So, if a cheater tries to change their score with a cheat engine, it will fail to change the error bits and the score will be dismissed as hacking.
I thought "hey... why don't I try sticking some stuff on my github.. so I'll have something to show someone if they ever ask to see some code"
Therein began a several hour nightmare ...
I'm not sure what I did wrong.. but taking a project you've already made and trying to use Visual Studio to add it to github was a massive pain.
In the end, I just dropped out to git bash and found the right set of commands to get it working.
But OMG ugh.
Not sure how I got so little done today. I reworked the gui so all the pieces fit together. The colors are ugly.. but I'm a programmer not an artist. And I'm planning to hook all the pieces together so they act like classes. It seems painful but I think it'll end up being the easiest, best way to do it.
I'm so glad Unity has free TextMesh Pro :D
Crazy experience for me I mean. In terms of the actual job and compared to what I might have expected... it's pretty reasonable. 3 years unity exp. C# and C++ programming.
*blink* Unity has a job in Detroit... sadly they're asking for crazy experience :( I wish I had the skills/experience for it... yum.
I want to be that person's assistant. I would almost be qualified for that ;) I'll work cheap! hah
#Unity3d Whyyyyy... I have an objec that I made into a prefab... when I change it then apply the changes, the changes do not stick on the prefab. *ARGH* :)
An issue I constantly run into when doing UI in Unity (ui newb.. in anything) is how to hook it all up.
I have a UI with multiple parts in it and I want to control those parts.. such as sliders and text and alphas. Anything I write will be bloated and barely readable.
Do I attach a script to a part of the UI? Do I just make a game controller and pop in the UI pieces?
Do I go CRAZY and script-instantiate all the UI elements? How do I get their positions right??? ARGHHHH
🤣
I know this is for game dev but I have too many ideas and nowhere to put them.
Need a chat bot that takes memos, attaches it to a word/topic and lets you recall them by asking after that word.
What made me think of it is I want to remember to never go to a hotel again. I won't mention the drama.. but somehow I always forget this and think a hotel won't be so bad.
@remember #hotel Don't ever go to a hotel again.
@notes #hotel
>Don't ever go to a hotel again.
Does siri do this kinda thing?
NeverEmployed programmer(cs degree), wanted to make games for 32 yrs, still failing. Made kids(2). Loves Unity3d. Living in Michigan, USA.