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Bojidar Marinov @bojidar_bg@mastodon.gamedev.place

Currently sketching a logo for Kollafoss Game Farm. This champ from the farm Fosshóll is the reference model mastodon.gamedev.place/media/c

I can't believe how easy it is to implement a pause screen in . I've been dreading it for weeks as I thought it was most likely very complex. But no. Essentially just one line of code.

get_tree().set_pause(true)

<3

Mind blown.

Good morning !

Today is again, so go ahead and share the love about the free and open source software () that you use!

Check the hashtag for past examples (click or browse mastodon.gamedev.place/tags/li).

The already changed my life so much, so many new friends I made, so much I learned!

I am extremely lucky to have experienced all the nice moments with developers as well as devs and other people simply curious about the engine!

If you like the work I did so far, I would be really thankful if you enable me to help out the project even more!

Either way, I can't wait for the years to come for this project! :)

godotengine.org/article/please

A nifty program for drawing in sync with someone else over the internet: drawpile.net/

Works nice for brainstorming, showing your ideas to other team members, or even for , though you might be better off with for that.

(Is there anything else one should include in a LibreMonday entry?)

Runtime Compiled C++ - a way to make changes to your C++ code whilst running your game / app.

github.com/RuntimeCompiledCPlu

hey, what are some good open source alternatives to discord?

(please boost if you can)

Can someone *please* write a better interface for mastodon?

This column layout thing is driving me insane - needs to be using the narrow tabbed layout by default.

Been kindly asked to hang around here, so I guess I will. I am the @godotengine development lead.

I'm a developer and maintain our HTML5 platform. For Godot 3.0, you can expect improved performance thanks to WebAssembly, a more responsive presentation and lots of fixes in all corners of Godot's web export.

Since I'm here... I guess an would be welcome?
I'm github.com/bojidar-bg on GitHub, and have contributed to @godotengine for a few years now. I also made a few games with KOBUGE, such as Minilens (in case you heard of it 🙂 ). I mostly work in 2D, though I made a few PoC-s with 3D.
Anyway, nice to be here on mastodon!