Currently sketching a logo for Kollafoss Game Farm. This champ from the farm Fosshóll is the reference model https://mastodon.gamedev.place/media/cYTET_QavaANDMaGWms
I can't believe how easy it is to implement a pause screen in #GodotEngine. I've been dreading it for weeks as I thought it was most likely very complex. But no. Essentially just one line of code.
get_tree().set_pause(true)
<3
Mind blown.
Good morning #Mastodon!
Today is #LibreMonday again, so go ahead and share the love about the free and open source software (#FOSS) that you use!
Check the hashtag for past examples (click #LibreMonday or browse https://mastodon.gamedev.place/tags/libremonday).
The #GodotEngine already changed my life so much, so many new friends I made, so much I learned!
I am extremely lucky to have experienced all the nice moments with developers as well as devs and other people simply curious about the engine!
If you like the work I did so far, I would be really thankful if you enable me to help out the project even more!
Either way, I can't wait for the years to come for this project! :)
#LibreMonday A nifty program for drawing in sync with someone else over the internet: https://drawpile.net/
Works nice for brainstorming, showing your ideas to other team members, or even for #art, though you might be better off with #krita for that.
(Is there anything else one should include in a LibreMonday entry?)
Runtime Compiled C++ - a way to make changes to your C++ code whilst running your game / app.
#LibreMonday
https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPlus
hey, what are some good open source alternatives to discord?
(please boost if you can)
Can someone *please* write a better interface for mastodon?
This column layout thing is driving me insane - needs to be using the narrow tabbed layout by default.
Been kindly asked to hang around here, so I guess I will. I am the @godotengine development lead. #introductions
I'm a #GodotEngine developer and maintain our HTML5 platform. For Godot 3.0, you can expect improved performance thanks to WebAssembly, a more responsive presentation and lots of fixes in all corners of Godot's web export. #introductions
Since I'm here... I guess an #introductions would be welcome?
I'm https://github.com/bojidar-bg on GitHub, and have contributed to @godotengine for a few years now. I also made a few games with KOBUGE, such as Minilens (in case you heard of it 🙂 ). I mostly work in 2D, though I made a few PoC-s with 3D.
Anyway, nice to be here on mastodon!