gamedevs playing games: "oh neat so they just wrapped this feature around an existing framework that's popular with players! that's a really clever way to save resources and stretch out its playability and lifespan!"
gamers, inevitably: *posts angry reddit thread about being ripped off by clones and re-skins*
RT @Akien@twitter.com
Nice devlog/tutorial on how to draw (and handle collisions for) a metric ton of bullets in Godot, with open source demo. https://twitter.com/worldeater_dev/status/1348293455319977984
hello i am bones and this is my #introduction! i live in the US and work in #gamedev.
you'll see lots of #gaming industry and culture, #coding, #animation, #comics, #sports, amateur #coffee roasting, and general chillposting from me!
amateur coffee roaster, sports nerd, hemingway of shitposting. 7+ years in AAA gamedev. avatar by everydaycats@deviantart