gamedevs playing games: "oh neat so they just wrapped this feature around an existing framework that's popular with players! that's a really clever way to save resources and stretch out its playability and lifespan!"
gamers, inevitably: *posts angry reddit thread about being ripped off by clones and re-skins*
Nice devlog/tutorial on how to draw (and handle collisions for) a metric ton of bullets in Godot, with open source demo. https://twitter.com/worldeater_dev/status/1348293455319977984
amateur coffee roaster, sports nerd, hemingway of shitposting. 7+ years in AAA gamedev. avatar by everydaycats@deviantart
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