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My takeaway from :

1. Make games about stuff you care about. It will resonate with people.
2. Do your research when depicting trauma and marginalization, especially with narratives.
3. Everyone has a story to tell. We'll never have too many games, just like we'll never have too many poems.
4. Open source your writing tools. Someone else might use them.

@cidney In answer to point 4: Three blog entries in which I discuss my research sources for my #steampunk #ttrpg, 1879, and provide links to Thriftbooks (buying used is good praxis).
fasagames.com/1879/1879-inspir
fasagames.com/1879/1879-inspir
fasagames.com/1879/1879-inspir

@cidney happen to know any good examples of 2 ? i’m especially curious about text-based IF, but curious to check out any examples you may be able to mention, really.

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