Frustrating #EDS thing: dislocating my shoulders while doing illustrations for a gamejam two months ago, because apparently my body is stabilized enough for some tasks but not others.
(This requires 12 weeks of physical therapy to fix, so... >_> )
Game journalists are already defending the $70 price tag and citing inflation as the justification, but so far I've only seen one mention the fact that buying power hasn't risen in almost 40 years, and none of them are making the logical conclusion that, hey, maybe the AAA model is untenable in a world where income disparity is so severe.
You could also look into getting rid of Bobby Kotick and his 9-figure salary. But I'm not holding my breath on anyone pushing for that at this point.
0 A.D. is a free open source real time strategy game with a historical setting (sort of like "Age of Empires"). The developers are on the Fediverse:
The alpha version is available for Windows, Mac and Linux from the official site:
If you want to help development or donate to the project, you can find out how on their website.
You made a game? Cool, I wanna pay you for it. But please give me the fucking source code so I can make it build on my weird ass linux. And also, I can remix music and pictures, I wanna remix a game.
When you make art, it stop being yours. You give it to the world and it becomes collectively owned. Games are no exception.
That's not to say that everything should be free. But like..your game is already DRM free, just give me the source code when I buy it!
Much of my interest in roleplaying is driven by the medium's great potential to be a liberation from consumption-driven entertainment. Yes, I mean that in the most humanist "smash-capitalism" way. Role-playing can empower any individual to exalt their own creativity, entirely free of the profit-driven infrastructures required for products like commercial music, cinema and fiction. All it takes is people talking together to build meaningful stories without need of propritery tools.
Users vs programmers
@lightweight Yes! And simultaneously provide education on how to contribute to community projects so we keep adding all the functionality everybody needs, for ourselves.
When I paid steeply to get some tertiary education in multimedia I was taught the Macromedia suite, (before Adobe acquired it). I didn't know any other software so went into debt to get my own copies trying to start my career.
I want to do my bit to make sure nobody else has to do that. It's ludicrous.
I kind of really hate having #EDS now. (Even though I cut out a lot of the art I was going to do for the gamejam when it became clear that excessive tablet use was bad, my entire upper body is going to hate me for the next week.)
Former tech worker and UX unicorn; current indie game dev.
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