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Alessandro Cominu :gamedev:

The first step into procedural animations, hopefully to achieve more natural animations, it's the "look at position": the plan is allow the players to keep their eyes on the ball or on the aim position while performing other actions.

Done! Now the players can look at the aim direction (when controlling the ball) or at the ball. This isn't just a visual detail, it serves a practical purpose too: when the ball isn't directly visible on your screen, player head movement doubles as a helpful hint to locate the ball's position.