2002-05-21 was my first day as a programming intern on the Knockout Kings team at EA Redwood Shores. I knew NOTHING about boxing (nor, let's be honest, about programming). I've spent the last 20 years focused on addressing ONE of these shortcomings; maybe it's high time to pivot?

I want to see "number of homework projects assigned that are basically work for the parents instead of the student" factored into GreatSchools ratings

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Topic Lords #132: A Miserable Pile Of Knuckles, ft. Cort and Jenni. We discuss finding uses for surplus ceramic clown statues, using your house to meet your needs, Sidetalkin', fictional games that people actually play, &c.

topiclords.com/a-miserable-pil

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Hey, I made some music! After a stressful couple of days, I took a long afternoon coffee break & put together this arrangement of one of my favorite folk songs (Sonny's Mazurka) to distract myself. Mixed in headphones in a Starbucks (aka "ideal audio conditions").
soundcloud.com/postgoodism/son

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"How does a GPU shader core work?", a talk I just gave for junior employees here. Basically an almost exact copy of Kayvon Fatahalian's Siggraph'08-10 BPS course material. aras-p.info/texts/files/2018Ac

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LTTP, but Travis CI is pretty cool. Getting automagic build+test on Windows+Mac+Linux e.g. in my SMOL-V github project was way easier than expected; just by having this file: github.com/aras-p/smol-v/blob/

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I did an interview with lovely folks at "Isetta Engine" (student team at CMU) a while ago, and they managed to edit my random rambling into something that resembles coherent thought! isetta.io/interviews/ArasPranc -- on graphics, modularity, API design, random other stuff.

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This interview with Amandine Coget (@LiaSae on twitter) is great and touches on many important topics rarely talked about: onboarding, usability, grokking large codebases, backwards compat etc. Good stuff. isetta.io/interviews/AmandineC

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I did a talk on Entity Component Systems & Data Oriented Design for junior/future engineers here at Unity (not Unity specific at all). Slides: aras-p.info/texts/files/2018Ac and toy project (C++) for it: github.com/aras-p/dod-playgrou

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"Using Rust For Game Development" by Catherine West is amazing (and much relevant outside of Rust too) youtube.com/watch?v=aKLntZcp27

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I just found a duplicate Steam code for Shenzhen I/O -- somebody please put it to good use! QVHZT-R0ICD-DJ898

The kids & I just finished the recent Secret Of Mana remake. It is almost defiantly faithful to the original game, including the bits that were rushed/incomplete/nonsensical in the first place, and others that just clearly haven't aged well. Overall, I can't recommend it on those grounds. Nevertheless, the kids caught the co-op bug, so mission accomplished on that front. Any recommendations for 3-4 player couch co-op games suitable for a wide range of ages & skill levels?

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I have been programming since like 1985 and I just realized this minute that a "corner case" is, like, where an edge case hits another edge case and gets even weirder. I've been using "edge case" and "corner case" as synonyms without ever thinking about it.

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Some friends and I log interesting rendering resources on a github page if ever anyone wants to contribute/check it out! It's pretty new so it's missing a ton of our older links, but it should grow fairly quickly! github.com/AlexSabourinDev/awe

Look, checkpoints! Minibosses! Collectible skills! A victory condition! An ending cutscene! Replayability!

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We took the kids to the King Tut exhibit at the LA Science Center the other day; it felt like walking through the design doc for a bestselling roguelike based on the Ancient Egyptian afterlife.

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