2002-05-21 was my first day as a programming intern on the Knockout Kings team at EA Redwood Shores. I knew NOTHING about boxing (nor, let's be honest, about programming). I've spent the last 20 years focused on addressing ONE of these shortcomings; maybe it's high time to pivot?

Look, checkpoints! Minibosses! Collectible skills! A victory condition! An ending cutscene! Replayability!

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We took the kids to the King Tut exhibit at the LA Science Center the other day; it felt like walking through the design doc for a bestselling roguelike based on the Ancient Egyptian afterlife.

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